ACW-Final.zip – Bobot Version 6.1 (2017) Version Libraries Windows and Linux.
ACW is the biggest mod of all time, 65 maps western. 6 campaigns, download free ACW-Final.zip.
Unzip ACW-Final.zip. into the folder users/public, and a new folder ACW now. Open main, create a shortcut on et.exe and add parameters + exec server.cfg + set com_hunkmegs 512, example (“C:\Users\Public\ACW\et.exe” + exec server.cfg + set com_hunkmegs 512) and that’s all. Run the shortcut to play ACW.
Source: PAV – Splashdamage and BOBOT’s website.
Tatiana has uploaded playthroughs for the RTCW SP releases called Time Gate and Skin Arena! You can watch them below.
RtCW_Time Gate_Part 1
RtCW_Time Gate_Part 2
RtCW_Time Gate_Part 3
We continue our interviews with this nice guy from the RTCW scene.
French RETURN TO CASTLE WOLFENSTEIN™ single-player modifications developer. Known for THE DARK ARMY as well as various add-ons.
Q. Hello Titeuf-85! How are you doing?
Hi there. Well… Spring’s finally here in France and the sun is back, so… hell yeah. Time to get our sunglasses out! But more importantly the idea of having this interview made me happy.
Q. Thanks for having this interview with you.
No problem, my pleasure… but, hey! I should be the one to thank-you in fact! Thank-you for interviewing us, authors, so we can share our tales!
Q. Is there a special meaning behind your nickname?
Well… I’ve been using this nickname for nine years. Originally, “TITEUF” is a Swiss comic series created by “Zep” in 1992. I was a fan as a kid. Sometimes I used this name as my nickname until 2008 to use it every time. But more importantly, “T.I.T.E.U.F” is a secret acronym of mine, meant to reflect my vision of level design through six words. I may reveal its meaning someday, probably when I stop modding, I don’t know…
Q. When did you first discover RTCW (Return to Castle Wolfenstein)?
I didn’t discover Return to Castle Wolfenstein until it was released in Europe on PlayStation 2, back in 2003. I didn’t even know the game was released on PC, or that Wolfenstein: Enemy Territory was available. I fell in love with the game the first time I played it. The mechanics, the engine… It was, and remains, a masterpiece. My favorite FPS. I didn’t buy the game on PC until 2004-2005. When I played it, it felt like something different from the PS2 version, something better and smoother. But more importantly it had a multiplayer component. I spent hours, days, weeks, months… playing MP. Until I discovered ET right after, and same song: hours, days, weeks, months… My favorite map from RTCW: MP is Tram (GOTY map), and my favorite from ET is Radar. I’m fond of rainy levels! Rain makes everything more tragic, sad… and makes the situation worse in some ways too, especially for the soldiers on the battlefield.
Something is going on with RTCW Coop mod at the moment and according to WolfWatch new friend, it’s huge. 😀
Here’s some teaser pics:
For those who don’t know what RTCW Coop is, here’s a little excerpt:
RTCW Coop is a Return to Castle Wolfenstein Single Player engine mod to make Cooperative play possible.
More news about this is coming this summer. 😉
Today, a new video was uploaded by the RTCW Remake Mod authors that showcases some new effects for the wall shields, which can be found on the original map called escape1! You can watch it below.
Source: Ronboy Productions
Switching to ioRTCW!
Yes, you heard that right. RealRTCW mod switching from good old 1.42d patch by Knightmare to the new shiny ioRTCW 1.51 engine by Donny Springer aka M4N4T4RMS. What is ioRTCW exactly? What is the point of this engine swap?
Basically ioRTCW is the modernized version of vanilla idTech 3 engine. It provides such features as:
- Widescreen support
- OpenAL sound API support – provides better sound quality. Just like 44 khz support in 1.42d.
- RTCW can now be minimized, thanks to SDL backend support.
- Full x86_64 support. No more annoying quickload,death crashes.
- A lot of bug fixes.
Visit Github.com to find out more!
New main menu:
My current WIP version of RealRTCW 2.1 was successfully ported on the ioRTCW 1.51 engine. It was pretty easy swap to be honest. So what now? Now I will just continue my work on the addons.
Current progress with the addons:
- Stalingrad – 90% ready. Need to re-test on ioRTCW.
Time Gate – 90% ready. Need to re-test on ioRTCW. Needs some ai rebalancing.
Capuzzo – 90% ready. Need to re-test on ioRTCW.
Trondheim trilogy – 20% ready. Heavily WIP.
Project 51 – not even started.
Pharaoh’s Curse – not even started. Probably will abandon this one.