2.1 version finally arrived with the 3 addons on board!
This was a long road but overhauled version of RealRTCW has arrived!
The main changes are:
- ioRTCW engine (widescreen support,better sounds etc.)
- New weapons. New models for the old weapons
- Total sound overhaul
- Custom maps support
- Balance changes and more! Check out readme for the full changelog
What are you waiting for?
RealRTCW 2.1 HD Textures Pack
Also you can download 3 addons reworked for the RealRTCW: Stalingrad, Capuzzo and Time gate. Visit the ADDONS section to download them.
What can you expect next? I will continue to work on the Trondheim Trilogy and the Project 51 addons. They will be released later this year.
Source: WolfETPlayer – Moddb
RTCWCOOP tribute add-on patch, which adds remade weapon models, from The Dark Army, modern UI/HUD elements, high-quality sounds and textures…
5th Anniversary Upgrade is a RTCWCOOP tribute add-on patch, which adds remade weapon models, from The Dark Army, modern UI/HUD elements, high-quality sounds and textures… and much more! It also includes some of the magical stuff you can find in the popular RealRTCW engine mod (made by WolfETPlayer). And if returning to Castle Wolfenstein once again is still not enough for you, then you should note that this upgrade includes all compatible custom maps released until now!
Read more on their website H E R E
COMING OCTOBER 5, 2017
85 Prøductions now has its official site! As usual, it’s hosted by the awesome Wix platform. From the landing page, you can easily access the websites of both #TheDarkArmyUPRISING (https://85prod.wixsite.com/tda1)and#TheDarkArmyDOWNFALL (https://85prod.wixsite.com/tda2).
Additionally, you can visit the website of the recently revealed #RTCWCOOP 5th Anniversary Upgrade (https://85prod.wixsite.com/coop).
Source: 85 Prøductions thru Facebook
ACW-Final.zip – Bobot Version 6.1 (2017) Version Libraries Windows and Linux.
ACW is the biggest mod of all time, 65 maps western. 6 campaigns, download free ACW-Final.zip.
Unzip ACW-Final.zip. into the folder users/public, and a new folder ACW now. Open main, create a shortcut on et.exe and add parameters + exec server.cfg + set com_hunkmegs 512, example (“C:\Users\Public\ACW\et.exe” + exec server.cfg + set com_hunkmegs 512) and that’s all. Run the shortcut to play ACW.
Source: PAV – Splashdamage and BOBOT’s website.
Tatiana has uploaded playthroughs for the RTCW SP releases called Time Gate and Skin Arena! You can watch them below.
RtCW_Time Gate_Part 1
RtCW_Time Gate_Part 2
RtCW_Time Gate_Part 3
We continue our interviews with this nice guy from the RTCW scene.
French RETURN TO CASTLE WOLFENSTEIN™ single-player modifications developer. Known for THE DARK ARMY as well as various add-ons.
Q. Hello Titeuf-85! How are you doing?
Hi there. Well… Spring’s finally here in France and the sun is back, so… hell yeah. Time to get our sunglasses out! But more importantly the idea of having this interview made me happy.
Q. Thanks for having this interview with you.
No problem, my pleasure… but, hey! I should be the one to thank-you in fact! Thank-you for interviewing us, authors, so we can share our tales!
Q. Is there a special meaning behind your nickname?
Well… I’ve been using this nickname for nine years. Originally, “TITEUF” is a Swiss comic series created by “Zep” in 1992. I was a fan as a kid. Sometimes I used this name as my nickname until 2008 to use it every time. But more importantly, “T.I.T.E.U.F” is a secret acronym of mine, meant to reflect my vision of level design through six words. I may reveal its meaning someday, probably when I stop modding, I don’t know…
Q. When did you first discover RTCW (Return to Castle Wolfenstein)?
I didn’t discover Return to Castle Wolfenstein until it was released in Europe on PlayStation 2, back in 2003. I didn’t even know the game was released on PC, or that Wolfenstein: Enemy Territory was available. I fell in love with the game the first time I played it. The mechanics, the engine… It was, and remains, a masterpiece. My favorite FPS. I didn’t buy the game on PC until 2004-2005. When I played it, it felt like something different from the PS2 version, something better and smoother. But more importantly it had a multiplayer component. I spent hours, days, weeks, months… playing MP. Until I discovered ET right after, and same song: hours, days, weeks, months… My favorite map from RTCW: MP is Tram (GOTY map), and my favorite from ET is Radar. I’m fond of rainy levels! Rain makes everything more tragic, sad… and makes the situation worse in some ways too, especially for the soldiers on the battlefield.