Autumn/Halloween Gameday on Fearless Assassins

Do you know about a day

That’s not so very far away?

Everywhere there’s orange and black.

And chill are running up your back.

Its GAMEDAY TIME !!!

Ladies and Gentleman =F|A= Clan proudly Presents yet another GAMEDAY for all there Friends,regulars,admins.For all ET Crazy nubs and Insurgency Crazy Nubs.

Name: Autumn/Halloween Gameday
Time: Noon to 7AM London time (convert your timezone) http://www.thetimezoneconverter.com/ 
Date: 28th October
Server Name: F|A JAYMOD #2
Server IP: jay2.clan-fa.com:27960
Details: Halloween Maps,Panzerwar,sniperwar,Riflewar,Gravity and speed.
Discord server: https://discord.gg/WAMJnH5

Name: Autumn/Halloween Gameday

Time: Noon to 7AM London time (convert your timezone) http://www.thetimezoneconverter.com/ 
Date: 29th October
Server Name: F|A #2 Coop Hardcore .
Server IP: 108.61.21.93:27029
Details: Halloween skins,gravity etc.
Discord server: https://discord.gg/WAMJnH5

Source: Fearless Assassins

 

New RtCW SP Video Uploaded – V8PRO Plays Skin Arena!

V8PRO has uploaded a playthrough for the Rtcw SP map called Skin Arena! You can watch it below.

Source: Ronboy Productions

Running Down The History Of Wolfenstein, The World’s First First-Person Shooter

Gameinformer published an article some weeks ago about the history of Wolfenstein games. Intresting to read for those who are new to the Wolfenstein franchise.

Here’s their article:

First-person shooters are inescapable, with the biggest franchises letting players roam the battlefields of history and imagination to mow down foes, win wars, and emerge as the top contender on scoreboards. The genre hasn’t always been as ubiquitous as its current success suggests, however.

While Doom is often remembered as the game that kickstarted the first-person shooter craze, Wolfenstein 3D paved the way for its sci-fi sibling to come screaming into existence. However, Wolfenstein is more than just a stepping stone. Over the years the pulpy WW2 has changed several developers’ hands, constantly transmuting and bouncing all over the place tone-wise, but has never lost its identity, even when both Medal of Honor and Call of Duty arrived, choosing to wallow about in arcadey violence instead of following the more realistic and procedural design of more modern WWII titles for two decades.

With Wolfenstein II: The New Colossus out in a few weeks’ time, we thought it pertinent to go over the long history of the series and break down the confusing chronology of its decades-long storyline.

Shootin’, Stabbin’, Sneakin’ Around Nazis
Wolfenstein arrived nearly a decade before we first met the bare-chested, machine gun-wielding Schwarzenegger stand-in B.J. Blazkowicz. Castle Wolfenstein and its sequel, Beyond Castle Wolfenstein, were action-adventure titles developed for the Apple II and Commodore-64 that put more emphasis on infiltration and sneaking than the bloodletting of its successors.

Let’s not misspeak here: you still killed a lot of Nazis in these games. However, both titles had more in common with the pre-Solid Metal Gear games than anything else, letting you hide bodies, pick locks, and stab enemies. These early titles were a far cry from the constant stream of bullets tearing apart Nazis that would come to define the series’ ethos. Still, Muse Software’s adventure series laid the foundation for later Wolfenstein titles, particularly with its thematic focus on infiltrating bases, keeps, and bunkers.

In 1992, id Software, at that point known for the amusing platformer Commander Keen, took the series in a bold new direction that changed video games forever.