Our next interview with a member from ET Legacy – team, Kemon.
“Enemy Territory: Legacy, an open source project that aims to create a fully compatible client and server for the popular online FPS game Wolfenstein: Enemy Territory – whose gameplay is still considered unmatched by many, despite its great age.”
Hi and thanks for having this interview, Kemon!
My pleasure. I have to admit, that I was pleasantly surprised by your interview request, but it’s always nice to see interest in our project.
How did you get involved with ET:Legacy?
To be completely honest I’m not entirely sure anymore, but I’ll try to recap it as best as I can. I started mapping sometime in 2009/2010. After that caught my interest, I somehow ended up with ET:Xreal and started to work on improving the standard maps for them. However, I was still at the beginning of my journey, so I was lacking the proper skills to support them, so I stopped. It must have been around 2013 when I first joined the #etlegacy IRC channel. I don’t really remember how it went from there, but I ended up starting to recreate the game textures to get away from the proprietary license on assets. From there it just kind of happened, I guess.
How is it going with ET:Legacy at the moment?
It may seem exaggerated, but in my opinion development and progress are in a fantastic place right now. I’m not sure whether you follow the development that closely, but the activity page on redmine is looking wonderful. Also, the tasks and features that are being worked on are very promising. I’m convinced that 2017 will be a good year for ET: Legacy.
Is there a lot of stuff to do?
Haha, well if there is one thing we have sufficiently, it’s work. On a more serious note though, all of the current and upcoming issues can be checked on our Roadmap. Simply judging by the raw number of tickets and not their required workload, the next release is currently around 70% ready. You might have heard that in February we hit ticket #1000, which is a rough indicator for the complete workload of this project. However, I think I speak for the whole team when saying that after all this time, the dedication for this project is still high.