1 Year Anniversary Update for Castle Wewelsburg!

Yesterday, 1 year ago was when Ronboy made the first public announcement about the mod on Mod DB. To celebrate this occasion, he has got another news update regarding the project (no new screenshots unfortunately).

First, you may have already noticed the official logo (thanks to Titeuf for making it !) on the mod’s official page on Mod DB.

Second, Ronboy wants to mention some things that you can expect from each level of Castle Wewelsburg. He already mentioned some of these in the previous update here, but at least it will serve as a reminder.

 

  • All levels will have at least 1 secret area/treasure to find.
  • All levels will use a lot of custom content (textures, sounds, music, models).
  • You can expect the zombies to make an appearance, since this mod will be horror-themed. I will try to make them more threatening by using a skin that makes them appear almost invisible (these skins were used in the Rtcw SP mod called Pharaoh’s Curse for some zombies) as well as making them move faster (see this video from the WIP mod called Runaway Mod):

 

  • Some levels (but not all) will have 2 exits that you can choose to go to. Each exit will take you to a different level. This is being done to minimize linearity and to make the mod more appealing to players (and maybe convince some MP players to give the mod a try) 😉
  • All levels will have some enemies that spawn in random locations. This can be seen in the original game, where some enemies have random spawn points such as in the crypt1 and xlabs levels. Once again, this is being done to minimize linearity.
  • Some levels will have Easter Eggs. These will contain various treats ranging from interesting information to secret playable levels. While some may be easy to find, others will be difficult.
  • Each level will be as atmospheric as possible. The tone of this mod is meant to be creepy and disturbing.
  • All cutscenes will have the option to be skipped, if you don’t want to watch them. I’ve never done this before on any of my previous Rtcw SP releases, but I’ve discovered that it’s very easy to implement.
  • The playable levels will begin with a rather easy difficulty, then become tougher as you progress.
  • You WILL NOT be able to use cheats. They have been disabled, as I’ve already stated in the previous update here.

 

As you can see, Castle Wewelsburg is quickly becoming the most ambitious project that Ronboy ever done for Rtcw SP. It’s going to take at least another year (probably longer) before this project is even close to being released. But to make up for that, he´ll occasionally post updates such as this one when he have new information or screenshots to share. Ronboy don’t intend for this project to continue development for years without any news, like some other projects have unfortunately done.

 

Third, Ronboy want to post the updated list of voice actors for the mod.

  • Jack Stone – Max Huggins (TheRenegadist)
  • The Director – Michael Kennedy
  • Higgs and Murphy – Cody Fleming (Crazy Man Cody)

 

At least 2 more actors will be added later, so keep that in mind.

 

Lastly, he want to remind you all that Ronboy Productions is still hiring. If you think that you could contribute to the development of Castle Wewelsburg in any way, then don’t hesitate to let him know! You can contact Ronboy on Mod DB or send him an email.

That’s all for this update. Thanks for your interest, and please continue to look forward to Castle Wewelsburg!

 

New interview with HellBaron89

Venom Mod is a general improvement of original RTCW game, with a new challenging and aggressive AI and some exploitation of features of id tech 3 engine, keeping the original gameplay developed by HellBaron89.

 

Q. Hi HellBaron89!How are you?

Hello, I’m fine. I love summer season.

Q. Thanks for taking this interview with me.

Thank you too for interesting!

Q. Is there a special meaning behind your nickname? Or just random?

My nickname comes from Doom’s Baron of Hell, one of most iconic monsters of first 3d personal shooter, after Wolf3d..

Q. When did you first discover RTCW (Return To Castle Wolfenstein)?

I discovered RTCW on a pc magazine in december 2001, this time was very special when I bought first home computer, magazines talked about of Quake 3 online scene, Operation Flashpoint, Empire Earth, Ghost Recon, Aliens vs Predator 2 and then previews of Rtcw and Medal of Honor. A great year to me!

RTCW Venom Mod v5.4 released

Today HellBaron89 released Venom mod 5.4 for RTCW.

Full compatibility with Rtcw 1.41, Knightmare and ioRTCW engines.

The release includes:

    • More optimizations, better effects on weapons.
    • Revisited AI and cutscenes of levels.
    • Lens effect on 3d binocular model.
    • Added 3rd person model fg42 from Wolfenstein ET.
    • Ported pre-release thompson gun model (from E3 2001).
    • Better textures for helmets.
    • Added specular for blood decals.
    • New HD textures for MP/SP mode.
    • New effects for flamethrower, candles, fire and torches (and human torches).

RTCW Venom Mod v5.4

Source: Hellbaron89 on MODDB

 

 

Walkthrough Project-X in 4 variants

Eugeny has published a walkthrough on Project-X in 4 variants.

You can watch the walkthrough below:

Official web site of the Project-X: http://rtcw.pro/

Eugeny’s MODDB blog HERE

Source: Splashdamage

 

New RTCW SP Videos Uploaded – Tatiana Plays Operation Trondheim: Special Forces!

Tatiana has uploaded a playthrough for the Rtcw SP addon called Operation Trondheim: Special Forces! You can watch it below.

Operation Trondheim_H.M. Special Forces_1

Operation Trondheim_H.M. Special Forces_2

Operation Trondheim_H.M. Special Forces_3

Operation Trondheim_H.M. Special Forces_4

Operation Trondheim_H.M. Special Forces_5

Source: Ronboy Productions

New Rtcw SP Video Uploaded – Eugeny Plays Stalingrad!

Eugeny Panikarowsky has uploaded a playthrough for the Rtcw SPaddon called Stalingrad! You can watch it below.

 

Return to Castle Wolfenstein – Сталинград

Source: Ronboy Productions

NA RTCW 6v6 Fall Cup Announced!

NORTH AMERICAN FALL 6v6 CUP DETAILS:
The admin group that brought you the last two NA RTCW cups (NA 6v6 Draft Cup and the NA 3v3 Draft Cup) is proud to announce the RTCW NA FALL 2017 6v6 CUP! Following in the footsteps of our last two cups, Draft Style and Admin Built respectively, we’ve decided to return to RTCW’s roots and try something a little more traditional. Teams can officially create themselves! No Admins or Drafts will be creating your teams. You will! That being said we do have a few minor guidelines teams will need to follow in order to sign up! These details are being presented to you now vs. later so you have the most time to understand what you’re signing up for as well as giving you plenty of time to carefully create your team according to some of these rules.