American Civil War final : Librairies Version Windows and Linux.

ACW-Final.zip – Bobot Version 6.1 (2017) Version Libraries Windows and Linux.

ACW is the biggest mod of all time, 65 maps western. 6 campaigns, download free ACW-Final.zip.

Installing: 

Unzip ACW-Final.zip. into the folder users/public, and a new folder ACW now. Open main, create a shortcut on et.exe and add parameters + exec server.cfg + set com_hunkmegs 512, example (“C:\Users\Public\ACW\et.exe” + exec server.cfg + set com_hunkmegs 512) and that’s all. Run the shortcut to play ACW.

Source: PAV – Splashdamage and BOBOT’s website.

LRS Drydock Sniper 2

LoRenz presents his new Enemy Territory Sniper map – LRS Drydock Sniper 2

Hi all, this map is the sequel of Drydock 1. After the repairs in Drydock sniper 1,  the two ships take the sea, but them get crashed, and are stuck in the ice.
You can not cross in this map, only thing to do is choose your spot, and snipe. You can shoot down the airplane, it can kill some enemy if falls on his head.

If you have some feeling cold in this map, it is normal, so, play it in the summer can help 🙂

Thanks to all the mappers and players and all people that continue to believe in ET.

Have fun!!!
LoRenz

[wpdm_package id=’434′]

 

Source: Splatterladder

Dingenskirchen map sources released

 

Kemon has released the sources for map Dingenskirchen

 

The release is now two months old and we haven’t received any game

breaking bug or glitch reports. That is why we decided to release the sources of both versions now. Both versions have been built using NetRadiant, so it might be possible that you encounter problems when loading them into GtkRadiant. Click here for further information about that issue.

If you decide to work on another version of this map, we would be happy if you would drop us a line here to notify us. We strongly advise you against using the B1 source to build a new map upon. This version has severe flaws which have been fixed in B2.

Download B1 source HERE

Download B2 source HERE

 

Source: Splashdamage  –  Kemon

Open Panzerwar on 8th of april 20.00 hours CET

Don’t forget this event on incoming saturday!  :mrgreen: 

 

[UJE] Clan is hosting a Panzer War event 8th of April 2017.

I want to invite everyone for a panzerwar.
It would be nice to see alot of players.
The date is set on Saturday 8 April at 20.00 hours CET.
Server ip is 37.120.174.14:27964 with no password.
Hope to see you there.

Source: UJE Clan Website – [UJE]Niek

 

=F|A= Easter Game Day – 8th April

Ladies and Gentlemen.


On behalf of FA members, I would like to invite you all to participate in Easter Game Day.

 

Name: Easter Game Day
Time: Noon to 7AM London time (convert your timezone)
Date: 8th April
Server Name: F|A BEGINNERS #2 XPS (144.76.100.131:27960)
Server IP: b2.clan-fa.com:27960
Details: Panzerwar, sniperwar, riflewar, speed and gravity adjustment and much more
Teamspeak server IP: ts.clan-fa.com:4666

Timezone Converter

Take out your easter hunt hats and get in to your Bunny costumes cause its gameday time .

See you on the server

Fearless Assassins WEBSITE

Source: Stavros thru Trackbase

[UJE]Factory map by [UJE]Niek

New map made by [UJE]Niek.

 

Axis objective map

Axis forces are planning an assasination on the Allied General in his Factory.
They have to get inside the guarded factory to get the special dagger
to assasinate The General in his bedroom.
To get to the factory they have to steal the tank first to gain acces to the Factory.
Then they have to steal a key to open the gates to the dagger and The Generals bedroom.
The allied forces have to stop the Axis and prevent assasination of the General.

Interview with Kemon from ET:Legacy

Our next interview with a member from ET Legacy – team, Kemon.

 

“Enemy Territory: Legacy, an open source project that aims to create a fully compatible client and server for the popular online FPS game Wolfenstein: Enemy Territory – whose gameplay is still considered unmatched by many, despite its great age.”

Hi and thanks for having this interview, Kemon!
My pleasure. I have to admit, that I was pleasantly surprised by your interview request, but it’s always nice to see interest in our project.

How did you get involved with ET:Legacy?
To be completely honest I’m not entirely sure anymore, but I’ll try to recap it as best as I can. I started mapping sometime in 2009/2010. After that caught my interest, I somehow ended up with ET:Xreal and started to work on improving the standard maps for them. However, I was still at the beginning of my journey, so I was lacking the proper skills to support them, so I stopped. It must have been around 2013 when I first joined the #etlegacy IRC channel. I don’t really remember how it went from there, but I ended up starting to recreate the game textures to get away from the proprietary license on assets. From there it just kind of happened, I guess.

How is it going with ET:Legacy at the moment?
It may seem exaggerated, but in my opinion development and progress are in a fantastic place right now. I’m not sure whether you follow the development that closely, but the activity page on redmine is looking wonderful. Also, the tasks and features that are being worked on are very promising. I’m convinced that 2017 will be a good year for ET: Legacy.

Is there a lot of stuff to do?
Haha, well if there is one thing we have sufficiently, it’s work. On a more serious note though, all of the current and upcoming issues can be checked on our Roadmap. Simply judging by the raw number of tickets and not their required workload, the next release is currently around 70% ready. You might have heard that in February we hit ticket #1000, which is a rough indicator for the complete workload of this project. However, I think I speak for the whole team when saying that after all this time, the dedication for this project is still high.