Yo$hik uploaded today a funny video clip about RtCW Christmas Mod – Satan Claus Pack (for Vanilla and Coop).
You can download the Santa Claus Pack ZIP-file HERE
Source: Yo$hik’s Youtube Channel
Thanks to Eugeny, we have new hand/foot skins in the RealRTCW 2.2. What does it mean? Well, BJ’s hands and foot appearance now depends on the map. For example on the Norway chapter you will have snow camouflage, while on the Dam chapter you will have dark camouflage for the night mission. This feauture is also implemented in the Trondheim trilogy.
Also, I was able to get in touch with the professional texture artist. He is not from the mod community. Since he have a big experience in drawing textures on Unreal Engine 4 and Unity Engine, I asked him to improve some of the RealRTCW weapon textures. He is almost finished. And I want to show you some of his work:
More in-game screenshots will be uploaded later.
The good news is that RealRTCW 2.2 is going to be released in December. I’m not sure when exactly. It can be upcoming week, it can be end of December. Right now I’m testing the new version, trying to improve balance. With the new difficulty system you need to balance 4 .ai files not just one, so it’s taking some time.
Unfortunately some of the promised content not gonna appear in RealRTCW 2.2. I’m talking about Scoped M1 Garand and P38. Why? Remember this weird bug with the dynamite icon in RealRTCW 2.1 (still persisting in 2.2)? Well, the thing is, RTCW have some weird weapon limits. So this bug appeared because I added too many weapons. When I added Scoped Garand and Revolver this bug “evolved” – Luger became two handed weapon for some reason, colt icon disappeared. So I decided to remove Scoped M1 Garand and keep the Revolver by removing Walther P38. Not sure if I’m gonna be able to resolve this issue.
Also the new difficulty system was successfully implemented in custom addons. RealRTCW 2.2 will be released along with the Trondheim Trilogy, Project51 and Pharaoh’s Curse. Stalingrad, Time Gate, Capuzzo and Hidden Wolf will be updated.
If you want to show your support vote for RealRTCW! I know it is not possible for me to win this, but getting into the Top100 would be enough for me. Thanks in advance! You can vote right HERE
Source: WolfETPlayer on MODDB
Yo$ihik has published a playthrough of Wolfenstein 2009. Enjoy!
In my last post yesterday @titeuf85 mentioned that the demo of The Dark Army: Uprising would be released today. And now it’s released!
Unlike before, you must own the original game, Return to Castle Wolfenstein™, to play. Recommended installation process is described right below — please, follow these instructions:
Once in the game, you will need to adjust your gameplay settings. Some users may however experience some display issues, which are yet to be fixed. See the FAQ for more information.
This is what he said about the upcoming news.
It’s almost been a year since the release of The Dark Army: Uprising and the release of its latest patch. It came back after many hardships following its failed initial release almost two years ago, and received a lot of acclaim here on Mod DB, to the point it ended in the Top 100 Best Mods of 2016 during the 2016 Mod of the Year Awards which were held at this time, thus becoming the first Return To Castle Wolfenstein mod to ever achieve this feat. However, truth be told, we were never truly satisfied with what we had accomplished, and we were left with many regrets. Many other great, better Return To Castle Wolfenstein single-player (but also multiplayer, coop…) maps and mods, would have deserved to receive such praise. So we decided to put the development of the sequel, The Dark Army: Downfall, on-hold, and focus on the development of a new version of The Dark Army: Uprising, secretly, in order to make the mod truly worthy of its success, but also for the love we received from the players on Mod DB as well as other websites and communities all around the world.
Two days ago, we started teasing something, as you probably noticed, both here on Mod DB and through social networks. Earlier today we have revealed what it was: the aforementioned new version of The Dark Army: Uprising! Baptized 2.0, this new version will be halfway between a remaster and remake: we have re-imagined the story, the environments, the ambience… all according to the feedback you were all so kind to provide. We are itching to create the most appropriate experience possible, using your reviews, comments and thoughts as guides. But more feedback will be necessary to improve the newly cooked formula we ended up with… with the help of a public demo!
sd2009 has released a demo addon for RtCW called Byblos maps Demo for
Return to Castle Wolfenstein – Single Player.
Title : Byblos_mapsVersion
Author(s) : sd2009
Release Date : 11/27/2017
E-mail Address : firstname.lastname@example.org
Home Page : -.-
Game : Return to Castle Wolfenstein – Single Player
Levels : 02
* Construction *
Map base : None
Custom textures : Various
Custom sounds : Some
Custom models used : Some
Custom prefabs : None
Editors used : GTK Radiant 1.4
Other utilities used : Q3Map2 version 2.5.16 (release 3), EasyGen 1.42
Known bugs : None
* Installation Information and how to play *
* Description *
This addon is a demo about Byblos levels.
* Thanks to *
Vicpas (The Motivator), Detoeni, Kat, Wezelkrozum, Obsidian, and all those that I forgot to mention from the Splash Damage forum.
Thanks for Alexander for testing and offering improvements with Vicpas.
* Notes: *
1- If you find some bugs, please email me.
2- If I forgot to give credit to someone, then please email me.
Return to Castle Wolfenstein is an excellent game by Gray Matter Studios,
using the engine of the game called Quake III.
Unfortunately, few mappers were interested in doing mods or maps (single player), to give continuity to the story of the hero B.J. Blazkowicz.
Enjoy and thank you,
Source: Vicpas on Splashdamage forums