ET: Legacy master server

“Master has presented player with servers! Player is free!”

 

 

What does that mean for you?
If you have the Legacy master configured (all ETL clients have!), then even if the ID master goes down again it does not matter. That’s the simple part. You will still see all servers through the in-game browser.

There are also some nifty features planned with the new master server in the future, but that’s it for now.

-- Common Initialization Complete ---
IP: 127.0.0.1
IP: 192.168.1.100
Opening IP socket: 0.0.0.0:27960
Network initialized.
MOTD: resolving motd.etlegacy.com... resolved to 5.135.27.11:27951
execing etlegacy.cfg
7 servers listed in browser with 109 players.
7 servers listed in browser with 102 players.
Scanning for servers on the local network...
Requesting servers from the master etmaster.idsoftware.com (192.246.40.60:27950)...
Requesting servers from the master master.etlegacy.com (5.135.27.11:27950)...
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 98)
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 197)
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 296)
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 395)
CL_ServersResponsePacket - server 5.135.27.11:27950: 78 game servers parsed (total 473)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 486)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 497)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 502)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 511)
CL_ServersResponsePacket - server 192.246.40.60:27950: 76 game servers parsed (total 518)
302 servers listed in browser with 3700 players.
216 servers not listed (filtered out by game browser settings)

Source: KeMoN – Splashdamage

Map: MineLabs B1

Macchute has released his first beta of the map Minelabs. (Allies attack map)

EDIT:

Changelog since previous version:

– The gate that previously gave the axis instant acces to the delivery point of the key in the first stage of the map is now closed until the key is   delivered forcing the axis to either take a longer route or push through the commanders room where the key is found in order to stack on       the delivery point. this will make teamwork and communication more vital in the first stage.

– An opel blitz with mg42 is added outside the forest route near the headquarters to give axis more control of the middle hill in the first  stage.

– The compound where the ammunition supply is has been mirrored and turned to increase the distance that the axis have to travel to the  anti tank gun, this will make it easier for allied field ops to prevent the axis from defusing the dynamite once it’s planted (using air strikes).  furthermore a tunnel has been added to give the allies a protected route to capture the ammunition supply in the second stage as well as to  sabotage the axis commandpost

– Once the tank reaches the house with the commandpost the axis can no longer spawn in the commandpost house no matter if they have    constructed it or not.

– The clip of the tank is now correct and custom command voices is now added, proudly recorded and created by Finn and Fabi.

Story:

– The germans has built a laboratory in an old mine since they discovered a copper-carbon based superconductor with the molar mass 666g/mol.
The mineral offers exceptional magnetic features and this is now used in an anti aircraft prototype gun. It can launch time fused shell at 2 mach. This makes the gun extremely hard to avoid as pilot. The allies must destoy the prototype and transmitt the documentation.

Gameplay:

  • Steal the key on the table

  • Bring the key to the gate and open the gate

  • Blow up the anti tank gun and the tank will show up and guide you to the minelabs

  • Inside the labs you should try to access the third level, the axis spawn on the second level,
    then you steal the documents and take them to the transmitter and blow up the prototype gun.

Notice:  New map file with Scriptfix.

MineLabs b1 pk3 (scriptfix)

Botfiles will be added later on in this post.

Source: Macchute in UJE Clan Forums

 

Enemy Territory Lua Client Preview

Over the past few months there has been some development on a new ET client. As of now its a work in progress client and will be subject to change and updates over the next few months.

Right now the client fully supports lua and has a lot of settings you can tweak and change.
Our biggest accomplishment so far with this client is that we are able to fully support ETpro 3.2.6 without any problems.

Mod support(tested):
Silent 0.8.2+
ETpro 3.2.6(non punkbuster)
Jaymod 2.2.0 ( also supports F|A Servers )
Nitmod 2.3.1

I will post the lua script that we have made so you can get a general idea of what can be capable with this client. As of now its private and will be released soon with full feature and api wiki.

Heres a small video showing it working.

If anyone is interested in testing it out privately and/or help make scripts for it feel free to get in contact with DRiVJ on Trackbase.

Source: Trackbase

Interview with Teuthis

Been awhile since interview, so time to make a new one with ET Mapper Teuthis mostly know for ET maps like, Teuthonia Final and Siwa Teuthonia.

 

Q. Thanks Teuthis for taking time for this interview. How are you?
Thanks a lot for inviting me, I’m doing very well.
Q. Can you tell our readers a bit about yourself?
Sure thing. I’m German and will turn 40 this year. I ´m working as a scientist in a leading position at a large Research Institute. I am actually the vice director of this institute. I am married and have a 9 months old son.
Q. How did you come up with the name Teuthis?
The name originates from the giant squid Architeuthis. With his 10 arms he reminded me a bit on myself playing ET. And I love scuba diving and have seen lots of squids and think they are awesome creatures.
Q. Haven’t seen you for a while with mapping. Been busy elsewhere?
Yes, very busy. We recently bought a house and together with my work and the family this keeps me very busy.
Q. Any new maps in the making? 
Well, I do have some unfinished projects on my desk. There is an unfinished pirate-style map called Tortuga and also a 3rd teuthonia map (port_Teuthonia).
Q. Teuthonia Final and Siwa Teuthonia were 2 maps out of 3 you had planned and they were all connected togheter somehow? What was the third map?
Correct, the third map is called port_teuthonia. The basic idea behind this trilogy is that the story starts with siwa_teuthonia, in which the allies have to get access into the village of teuthonia. In the second map of this trilogy, teuthonia, the allies have to break into the bank to steal some gold bars (just like in Goldrush). In the third map, port_teuthonia, the allies start the map with owning the gold already and and need to bring the gold to a ship. The map then ends when the gold is loaded on the ship and after the anker has been lifted. So one story going over three maps.
Q. Do you make all maps by yourself or are you in coop with someone?
The three maps I published so far have been done essentially by myself. Of course, I had tons of questions down the line and received great technical help from various TWT members, most notable Acqu, Thunder and Mateos.

ETL: Frostbite V3

This new map release from the “ET: Legacy” Devteam is a conversion of the original “Frostbite” custom map created by Moonkey. The source file is included in the .pk3. The visual improvements to the map are stunning, its look is now more akin to that of a modern, tribute version to a “Return to Castle Wolfenstein” singleplayer map, which only serves to add to the enjoyment of the gameplay.

Changelog:

•    The player is now able to stop and revert the Storage Wall movement by activating the button again.
•    The alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
•    The entity count has been reduced from 479 to 348
•    The structural mesh and “VIS” blocking has been improved.
•    Visual changes have been made too.

 

 

Download the new map HERE

Source: Splatterladder

ETL Frostbite v1

—– Custom map for Wolfenstein: Enemy Territory and ET: Legacy—–

This game has seen many years go by and is yet loved by many. To properly honor this, the first map that has been “converted” to ET: Legacy (a.k.a. visually enhanced to make way for the coming Legacy renderer) is Frostbite. One of the most popular maps this game has ever seen. A big  than you to Titeuf for filming the trailer.

(The trailer you can watch in “Featured Video” to the left.)

 

 

This map was initially created by Moonkey, who still deserves all the credit for the map layout and gameplay design. It was created as a tribute to the good old times of RtCW MP and ET. We hope it will bring back some memories to the old-schoolers amongst you.
This is the first version of this map for ET: Legacy. Please keep in mind that these maps, just like the game itself will be continuously versioned with each release.

 

—–Story—–

A convoy is about to make a shipment of supplies that could bolster Axis resistance in the region. The Allies must steal the Supply Documents and radio them back to Allied Command so the convoy can be intercepted in time.

 

—–Changelog—–

  • The player is now able to stop and revert Storage Wall movement by activating the button again.
  • Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
  • Entity count has been reduced from 479 to 348
  • Structural mesh and VIS blocking has been improved
  • Several visual changes have been made

 

Comparison Screenshots

 

—–Download—–

ETL Frostbite v2

 

 

—–Specs—–

Author: keMoN & phisherman
Compilation time: 1 hour 23 minutes
Compilation parameters:
[q3map2] -bsp -meta -patchmeta -samplesize 16 -v -mv 1024 -mi 6144 "[MapFile]
[q3map2] -vis -saveprt -v "[MapFile]
[q3map2] -light -fast -samples 6 -samplesize 16 -v -thresh 0.05 -lomem -dirty -dirtdepth 256 -lightmapsize 512 -patchshadows -external "[MapFile]

 

Source: Kemon –  Splashdamage

Enemy Territory total Mode Conversion. Theme American Civil War, version 2.

PAV has released a new version of  American Civil War for ET.

Here’s the changelog:

1  : The ranks are different between confederates and union. look at ACW_Ranks.png
2  : Add a civilian, a mexican, an indian bots (confederacy and Union).
3  : Fixed some maps.
4  : Code : Fixed more warning. (Windows – Linux).
5  : Code : Add messages chat of bots in the game (295 messages).
You can edit messages or add new messages, look format
(bots-chat.txt into acw.pk3).
6  : Code : Add 60 voices of bots in the game,
43 english, 10 mexican, (7 voices for french : fun answers from the movie “the 7th company”).
7  : Modify main menu of the background picture.
8  : Modify the movie etintro.roq
9  : Modify the menus.
10 : Picture in the hud, for standing, crouching, prone and dead.
11 : Change Hud Bobot or Hud ET (HUD EDITOR menu in game).
12 : Modify XPSave for all players and bots, specially for Windows security.
13 : Automatic settings Full screen display for portable computer.
seta r_mode “-1” unsafe, default.cfg into acw.pk3.
14 : Menu, listen to all the musics into the maps
or want to select the music in the map you play.
more…

Download for librairies Version Windows and Linux HERE

ACW Version 2 THE MOVIE

Source:  Splashdamage