“Master has presented player with servers! Player is free!”
What does that mean for you?
If you have the Legacy master configured (all ETL clients have!), then even if the ID master goes down again it does not matter. That’s the simple part. You will still see all servers through the in-game browser.
There are also some nifty features planned with the new master server in the future, but that’s it for now.
-- Common Initialization Complete ---
Opening IP socket: 0.0.0.0:27960
MOTD: resolving motd.etlegacy.com... resolved to 184.108.40.206:27951
7 servers listed in browser with 109 players.
7 servers listed in browser with 102 players.
Scanning for servers on the local network...
Requesting servers from the master etmaster.idsoftware.com (220.127.116.11:27950)...
Requesting servers from the master master.etlegacy.com (18.104.22.168:27950)...
CL_ServersResponsePacket - server 22.214.171.124:27950: 99 game servers parsed (total 98)
CL_ServersResponsePacket - server 126.96.36.199:27950: 99 game servers parsed (total 197)
CL_ServersResponsePacket - server 188.8.131.52:27950: 99 game servers parsed (total 296)
CL_ServersResponsePacket - server 184.108.40.206:27950: 99 game servers parsed (total 395)
CL_ServersResponsePacket - server 220.127.116.11:27950: 78 game servers parsed (total 473)
CL_ServersResponsePacket - server 18.104.22.168:27950: 99 game servers parsed (total 486)
CL_ServersResponsePacket - server 22.214.171.124:27950: 99 game servers parsed (total 497)
CL_ServersResponsePacket - server 126.96.36.199:27950: 99 game servers parsed (total 502)
CL_ServersResponsePacket - server 188.8.131.52:27950: 99 game servers parsed (total 511)
CL_ServersResponsePacket - server 184.108.40.206:27950: 76 game servers parsed (total 518)
302 servers listed in browser with 3700 players.
216 servers not listed (filtered out by game browser settings)
Source: KeMoN – Splashdamage
This new map release from the “ET: Legacy” Devteam is a conversion of the original “Frostbite” custom map created by Moonkey. The source file is included in the .pk3. The visual improvements to the map are stunning, its look is now more akin to that of a modern, tribute version to a “Return to Castle Wolfenstein” singleplayer map, which only serves to add to the enjoyment of the gameplay.
• The player is now able to stop and revert the Storage Wall movement by activating the button again.
• The alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
• The entity count has been reduced from 479 to 348
• The structural mesh and “VIS” blocking has been improved.
• Visual changes have been made too.
Download the new map HERE
—– Custom map for Wolfenstein: Enemy Territory and ET: Legacy—–
This game has seen many years go by and is yet loved by many. To properly honor this, the first map that has been “converted” to ET: Legacy (a.k.a. visually enhanced to make way for the coming Legacy renderer) is Frostbite. One of the most popular maps this game has ever seen. A big than you to Titeuf for filming the trailer.
(The trailer you can watch in “Featured Video” to the left.)
This map was initially created by Moonkey, who still deserves all the credit for the map layout and gameplay design. It was created as a tribute to the good old times of RtCW MP and ET. We hope it will bring back some memories to the old-schoolers amongst you.
This is the first version of this map for ET: Legacy. Please keep in mind that these maps, just like the game itself will be continuously versioned with each release.
A convoy is about to make a shipment of supplies that could bolster Axis resistance in the region. The Allies must steal the Supply Documents and radio them back to Allied Command so the convoy can be intercepted in time.
- The player is now able to stop and revert Storage Wall movement by activating the button again.
- Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
- Entity count has been reduced from 479 to 348
- Structural mesh and VIS blocking has been improved
- Several visual changes have been made
Author: keMoN & phisherman
Compilation time: 1 hour 23 minutes
[q3map2] -bsp -meta -patchmeta -samplesize 16 -v -mv 1024 -mi 6144 "[MapFile]
[q3map2] -vis -saveprt -v "[MapFile]
[q3map2] -light -fast -samples 6 -samplesize 16 -v -thresh 0.05 -lomem -dirty -dirtdepth 256 -lightmapsize 512 -patchshadows -external "[MapFile]
Source: Kemon – Splashdamage
#Frostbite, one of the most popular maps of both Return to Castle Wolfenstein (multiplayer) and Wolfenstein: Enemy Territory, makes its great return on July 1, in ET: Legacy! Here’s the official trailer, initially supposed to be shown during the GameON 2017 (17-18 czerwca 2017) event which is currently taking place in Kielce, Poland. Stay-tuned for more information!
Source: 85 Prøductions |ET:Legacy
Kemon revealed today ET:Legacys second teaser for their upcoming suprise on ET:Legacy Discord channel.
Maybe some already guessed, this is a ET map. But which one? 😀
Kemon also said, to hold on a little bit longer, because @titeuf85 has all those sweet juicy details tomorrow. 🙂
We have a little surprise coming up for you this weekend. Here’s a little teaser.
So stay tuned for more news.
Source: ET:Legacy – thru Facebook.
Splash Damage’s first game – Wolfenstein: Enemy Territory – was released exactly FOURTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.
However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.
While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.
Source: Splatterladder – RtCW4ever