Q&A interview with Yo$hik from RTCW.

It’s been awile since last Q&A interview. Yo$hik is an Ukranian RtCW mapper who has contributed alot for the RtCW scene.

One of his creations is DARK MATTERS SP MAP MISSION, VENDETTA to name a few.

Q. Hello Yo$hik. How are you doing?
Hi Ray. Very well, as far as possible in this cold and wet deep autumn, thanks.

Q. Thanks for having this interview with you.
This is also a very interesting event for me. Not every day to you: knock-knock, we’re up to you to take an interview 🙂

Q. Is there a special meaning behind your nickname?
So, by this nickname hides a small particle from my childhood. My true name is Sergey, but when my godfather came to me on birthday’s or holiday’s, he always called me a hedgehog. Yes, it sounds funny. Hedgehog is the verbatim translation of the word from my native language, but if somebody said it on my language, you would have heard like «yoshik» (?????). And when in the far 2004 I got access to the Internet network, and there was a question of choosing a nickname, I chose «Yoshik». So he lives with me to this day.

Q. What made you first discover RtCW (Return To Castle Wolfenstein)?
That year, when RtCW came out, I did not have a computer, just like my friends. And neither me nor my comrades knew about the existence of this game. At that time in our small city, there were popular computer clubs where you could rent a PC for a fee and play some game to take fun. Popular then was in most cases networking multiplayers modes, but sometimes played singles campaing. And on the some day, the club’s administrator put a few new releases, among which was the Return to Castle Wolfenstein and Severance Blade of Darkness. I played a small amount of time, but both of these games fired me deeply into my heart.

Time for a new Q&A interview

Time for another interview and this time with -SSF-Sage.

(This Q&A interview was made and prepared before summer)

Thanks @sage for taking time for this interview.

Q. How are you doing these days?

I am doing good, thank you. Summer is finally here in Finland.

Q. Haven’t seen or heard you for awhile. Been busy?

I have been concentrating on my summer hobby fishing and holidays. I am looking to get more active in August.

Q. Can you explain abit what the tag means?(-SSF-)

It was my dusty old ”clan” that never lost a game (((won the only one, yay))). It was simply a couple friends having fun with a wonderful new game, ET. The ”clan” was ended but weirdly the tag tag along.

The Dark Army: Q&A Interview with WolfWatch

The Dark Army is back with an interview in partnership with WolfWatch!

As promised, The Dark Army: Downfall is back this month, a half-year after its official reveal. In case you haven’t noticed, today marks the eight birthday of Wolfenstein (2009). As you all know, The Dark Armyexperience is meant to bridge the gap between the classic and the current episodes of the famous franchise, thus it is set chronologically between the aforementioned game and The Old Blood, which was released in 2015. That’s why today is the day for an exclusive Q&A Interview, in partnership with WolfWatch.

The last time we directly published a Q&A Interview was in 2014, but earlier this year we had the chance to be interviewed by WolfWatch. So we have decided to answer some of your questions related to The Dark Army: Downfall, but also the upcoming RTCWCOOP Anniversary Upgrade (which is coming October 5), The Dark Army: Uprising and other projects! Additionally, this interview will feature an unreleased 2015 talk with some of the voice actors of The Dark Army: Uprising.

“The blazing conclusion of The Dark Army”

  • How can you describe The Dark Army: Downfall?

The Dark Army: Downfall is the second part of The Dark Army. It is the direct continuation of its prequel, The Dark Army: Uprising. The Dark Army experience is meant to bridge the gap between the classic and the current episodes of the Wolfenstein franchise, thus it is set chronologically between Wolfenstein (2009) and Wolfenstein: The Old Blood. Be aware tho that The Dark Army: Downfall is not “the second half” of The Dark Army: it’s the second part, and it’s not equal in size to The Dark Army: Uprising. The Dark Army was split into two indeed, but both parts are not equal. As it was stated during its reveal back in February, The Dark Army: Downfall is the core of The Dark Army experience. It is the blazing conclusion of The Dark Army, while being longest part of the story. The Dark Army: Uprising can be seen as a prologue, when The Dark Army: Downfall, on its side, can be seen as the main story. The Dark Army: Uprising introduced you to new characters, new game-play mechanics, new character philosophies… which will all be expanded in The Dark Army: Downfall.

“This could be our last project featuring B.J.”

  • What kind of story will be told in this second part?

The Dark Army: Downfall may just be our last project, or the last featuring Wolfenstein‘s B.J. Blazkowicz as the main character. The story revolves around him in The Dark Army: Downfall. When the story of The Dark Army itself was written back in 2011, it was way shorter than it is actually. When Wolfenstein: The New Order was announced in 2013, to release a year after, the story of The Dark Army had been completely revised, and started more and more to be focused on the main character, B.J. Blazkowicz. As the story became way longer, the project was officially divided in 2014, after the release of the aforementioned game. That’s when the goal of The Dark Army became clear: bridge the gap between the episodes of the past, and the current/future ones. Thus the story had to bring something logical at its climax, which would have the player say “Oh damn! That’s a clever way to bring the events of the latest games!”. Hopefully, the story of The Dark Army: Downfall will have all it needs to make you say that once you will complete the campaign. Don’t see the story of this second part as being action-driven: along the franchise’s typical action, you’ll also find emotional, tragic, yet beautiful moments, especially since this could be our last project featuring B.J. Blazkowicz. There’s a deep message to transmit through this aspect of the mod. To conclude on that, all famous quotes used during promotion since 2013 will make 100% sense once you see how the story ends!

New interview with HellBaron89

Venom Mod is a general improvement of original RTCW game, with a new challenging and aggressive AI and some exploitation of features of id tech 3 engine, keeping the original gameplay developed by HellBaron89.

 

Q. Hi HellBaron89!How are you?

Hello, I’m fine. I love summer season.

Q. Thanks for taking this interview with me.

Thank you too for interesting!

Q. Is there a special meaning behind your nickname? Or just random?

My nickname comes from Doom’s Baron of Hell, one of most iconic monsters of first 3d personal shooter, after Wolf3d..

Q. When did you first discover RTCW (Return To Castle Wolfenstein)?

I discovered RTCW on a pc magazine in december 2001, this time was very special when I bought first home computer, magazines talked about of Quake 3 online scene, Operation Flashpoint, Empire Earth, Ghost Recon, Aliens vs Predator 2 and then previews of Rtcw and Medal of Honor. A great year to me!

Interview with Teuthis

Been awhile since interview, so time to make a new one with ET Mapper Teuthis mostly know for ET maps like, Teuthonia Final and Siwa Teuthonia.

 

Q. Thanks Teuthis for taking time for this interview. How are you?
Thanks a lot for inviting me, I’m doing very well.
Q. Can you tell our readers a bit about yourself?
Sure thing. I’m German and will turn 40 this year. I ´m working as a scientist in a leading position at a large Research Institute. I am actually the vice director of this institute. I am married and have a 9 months old son.
Q. How did you come up with the name Teuthis?
The name originates from the giant squid Architeuthis. With his 10 arms he reminded me a bit on myself playing ET. And I love scuba diving and have seen lots of squids and think they are awesome creatures.
Q. Haven’t seen you for a while with mapping. Been busy elsewhere?
Yes, very busy. We recently bought a house and together with my work and the family this keeps me very busy.
Q. Any new maps in the making? 
Well, I do have some unfinished projects on my desk. There is an unfinished pirate-style map called Tortuga and also a 3rd teuthonia map (port_Teuthonia).
Q. Teuthonia Final and Siwa Teuthonia were 2 maps out of 3 you had planned and they were all connected togheter somehow? What was the third map?
Correct, the third map is called port_teuthonia. The basic idea behind this trilogy is that the story starts with siwa_teuthonia, in which the allies have to get access into the village of teuthonia. In the second map of this trilogy, teuthonia, the allies have to break into the bank to steal some gold bars (just like in Goldrush). In the third map, port_teuthonia, the allies start the map with owning the gold already and and need to bring the gold to a ship. The map then ends when the gold is loaded on the ship and after the anker has been lifted. So one story going over three maps.
Q. Do you make all maps by yourself or are you in coop with someone?
The three maps I published so far have been done essentially by myself. Of course, I had tons of questions down the line and received great technical help from various TWT members, most notable Acqu, Thunder and Mateos.

Interview with TITEUF-85 of 85 Productions developer in the RTCW scene.

We continue our interviews with this nice guy from the RTCW scene.
French RETURN TO CASTLE WOLFENSTEIN™ single-player modifications developer. Known for THE DARK ARMY as well as various add-ons.
Q. Hello Titeuf-85! How are you doing?
Hi there. Well… Spring’s finally here in France and the sun is back, so… hell yeah. Time to get our sunglasses out! But more importantly the idea of having this interview made me happy.
Q. Thanks for having this interview with you.
No problem, my pleasure… but, hey! I should be the one to thank-you in fact! Thank-you for interviewing us, authors, so we can share our tales!
Q. Is there a special meaning behind your nickname?
Well… I’ve been using this nickname for nine years. Originally, “TITEUF” is a Swiss comic series created by “Zep” in 1992. I was a fan as a kid. Sometimes I used this name as my nickname until 2008 to use it every time. But more importantly, “T.I.T.E.U.F” is a secret acronym of mine, meant to reflect my vision of level design through six words. I may reveal its meaning someday, probably when I stop modding, I don’t know…
Q. When did you first discover RTCW (Return to Castle Wolfenstein)?
I didn’t discover Return to Castle Wolfenstein until it was released in Europe on PlayStation 2, back in 2003. I didn’t even know the game was released on PC, or that Wolfenstein: Enemy Territory was available. I fell in love with the game the first time I played it. The mechanics, the engine… It was, and remains, a masterpiece. My favorite FPS. I didn’t buy the game on PC until 2004-2005. When I played it, it felt like something different from the PS2 version, something better and smoother. But more importantly it had a multiplayer component. I spent hours, days, weeks, months… playing MP. Until I discovered ET right after, and same song: hours, days, weeks, months… My favorite map from RTCW: MP is Tram (GOTY map), and my favorite from ET is Radar. I’m fond of rainy levels! Rain makes everything more tragic, sad… and makes the situation worse in some ways too, especially for the soldiers on the battlefield.

Interview with Niek from [UJE]Clan

Time for another interview and this time one of the most known mappers for ET and founder of the popular [UJE]Clan, Mr Niek.

Q. Thanks Niek for taking time for this interview.
No problem , It is an honor to be asked.
Q. What kind of ET clan is UJE?
It is a cozy club of older people playing a game in the evening.
Mainly with people who play for objective.
Q. You have been running UJE Clan now for a long time. How many years have you been running UJE Clan?
Well, I started the ujeclan in 2003 with a homeserver with only people that i know, but then we started to make maps and alot people from over the world started to join us, so we got a bit bigger. So this year we exist 14 years.
Q. It has been a very popular ET clan and with nice servers to play on. How come it’s so popular?
Our teamplay server is only popular for people that play for objective because of the restrictions and settings.
Like with the sniperserver it is the only crossable server.
But the main thing i believe, is that 90% of the players and members are over 30 and we treat everyone with respect as they deserve. And believe me not everyone deserves that.