Interview with TITEUF-85 of 85 Productions developer in the RTCW scene.

We continue our interviews with this nice guy from the RTCW scene.
French RETURN TO CASTLE WOLFENSTEIN™ single-player modifications developer. Known for THE DARK ARMY as well as various add-ons.
Q. Hello Titeuf-85! How are you doing?
Hi there. Well… Spring’s finally here in France and the sun is back, so… hell yeah. Time to get our sunglasses out! But more importantly the idea of having this interview made me happy.
Q. Thanks for having this interview with you.
No problem, my pleasure… but, hey! I should be the one to thank-you in fact! Thank-you for interviewing us, authors, so we can share our tales!
Q. Is there a special meaning behind your nickname?
Well… I’ve been using this nickname for nine years. Originally, “TITEUF” is a Swiss comic series created by “Zep” in 1992. I was a fan as a kid. Sometimes I used this name as my nickname until 2008 to use it every time. But more importantly, “T.I.T.E.U.F” is a secret acronym of mine, meant to reflect my vision of level design through six words. I may reveal its meaning someday, probably when I stop modding, I don’t know…
Q. When did you first discover RTCW (Return to Castle Wolfenstein)?
I didn’t discover Return to Castle Wolfenstein until it was released in Europe on PlayStation 2, back in 2003. I didn’t even know the game was released on PC, or that Wolfenstein: Enemy Territory was available. I fell in love with the game the first time I played it. The mechanics, the engine… It was, and remains, a masterpiece. My favorite FPS. I didn’t buy the game on PC until 2004-2005. When I played it, it felt like something different from the PS2 version, something better and smoother. But more importantly it had a multiplayer component. I spent hours, days, weeks, months… playing MP. Until I discovered ET right after, and same song: hours, days, weeks, months… My favorite map from RTCW: MP is Tram (GOTY map), and my favorite from ET is Radar. I’m fond of rainy levels! Rain makes everything more tragic, sad… and makes the situation worse in some ways too, especially for the soldiers on the battlefield.

Interview with Niek from [UJE]Clan

Time for another interview and this time one of the most known mappers for ET and founder of the popular [UJE]Clan, Mr Niek.

Q. Thanks Niek for taking time for this interview.
No problem , It is an honor to be asked.
Q. What kind of ET clan is UJE?
It is a cozy club of older people playing a game in the evening.
Mainly with people who play for objective.
Q. You have been running UJE Clan now for a long time. How many years have you been running UJE Clan?
Well, I started the ujeclan in 2003 with a homeserver with only people that i know, but then we started to make maps and alot people from over the world started to join us, so we got a bit bigger. So this year we exist 14 years.
Q. It has been a very popular ET clan and with nice servers to play on. How come it’s so popular?
Our teamplay server is only popular for people that play for objective because of the restrictions and settings.
Like with the sniperserver it is the only crossable server.
But the main thing i believe, is that 90% of the players and members are over 30 and we treat everyone with respect as they deserve. And believe me not everyone deserves that.

Interview with Kemon from ET:Legacy

Our next interview with a member from ET Legacy – team, Kemon.

 

“Enemy Territory: Legacy, an open source project that aims to create a fully compatible client and server for the popular online FPS game Wolfenstein: Enemy Territory – whose gameplay is still considered unmatched by many, despite its great age.”

Hi and thanks for having this interview, Kemon!
My pleasure. I have to admit, that I was pleasantly surprised by your interview request, but it’s always nice to see interest in our project.

How did you get involved with ET:Legacy?
To be completely honest I’m not entirely sure anymore, but I’ll try to recap it as best as I can. I started mapping sometime in 2009/2010. After that caught my interest, I somehow ended up with ET:Xreal and started to work on improving the standard maps for them. However, I was still at the beginning of my journey, so I was lacking the proper skills to support them, so I stopped. It must have been around 2013 when I first joined the #etlegacy IRC channel. I don’t really remember how it went from there, but I ended up starting to recreate the game textures to get away from the proprietary license on assets. From there it just kind of happened, I guess.

How is it going with ET:Legacy at the moment?
It may seem exaggerated, but in my opinion development and progress are in a fantastic place right now. I’m not sure whether you follow the development that closely, but the activity page on redmine is looking wonderful. Also, the tasks and features that are being worked on are very promising. I’m convinced that 2017 will be a good year for ET: Legacy.

Is there a lot of stuff to do?
Haha, well if there is one thing we have sufficiently, it’s work. On a more serious note though, all of the current and upcoming issues can be checked on our Roadmap. Simply judging by the raw number of tickets and not their required workload, the next release is currently around 70% ready. You might have heard that in February we hit ticket #1000, which is a rough indicator for the complete workload of this project. However, I think I speak for the whole team when saying that after all this time, the dedication for this project is still high.

We continue our interviews with a guy from the RTCW scene, Ronboy!

Ronboy started his website so his maps could have a home, and also to keep Rtcw fans informed on his progress with any projects he’s working on.

Q. Hello Ronboy! How are you doing?
Hello! I’m doing fine, just enjoying life in front of a PC!
Q. Thanks for having this interview with you.
You’re welcome. This is the first time that someone in the Wolfenstein community has interviewed me. It’s something different for a change.
Q. When did you first discover RTCW (Return To Castle Wolfenstein)?
I first discovered this amazing game a few years after it was released, so probably in 2003 or 2004. I definately can’t call myself an Rtcw veteran because of this.
Q.How many years have you played RTCW?
I’ve played this game since about 2003 or 2004, as I’ve already mentioned. Unfortunately, I never showed myself to the community until 2010. I regret not joining the community back when it was still very alive. Better late than never though!
Q.Do you’ve had an own RTCW community/clan or a server?
I have a “company” called Ronboy Productions, but that’s it.