New addition to ET:Legacy developer team

 

Gordon, who also works on InspirationTuts has jonied ET:Legacy developer team to make weapon models for them.

What is Ispiration Tuts?

3ds max max tutorials beginner series are the main tutorials in InspirationTuts where they are gonna train you to become a 3d artist. 3ds max tutorials are about modeling, texturing, rigging, animation,lighting and rendering. They can help you as a beginner understand the basics of 3ds max in an easy an fun ways that’s gonna help you become the artist you want to be.

 

Here’s the video from Gordon released yesterday.

 

He has a vote going on (beneath the video in Youtube) on which model he is going to make after 2 days and a tutorial after one week. So place you votes in the comments section on Youtube and support his work and ET Community.

Here are some links to their channels:

Youtube

Facebook

GooglePlus

Also another guy to mention is Zimuus.

He also makes models and the animations for them for ET:Legacy.

Here’s abit about Zimuus:

  • His first first ever weapon animation was created January 1st, 2017.

Software he uses:

•Blender

•Vegas Pro (13)

•Photoshop (CS6)

•Source Filmmaker

His links: 

Twitter

Website

Youtube 

ET: Legacy master server

“Master has presented player with servers! Player is free!”

 

 

What does that mean for you?
If you have the Legacy master configured (all ETL clients have!), then even if the ID master goes down again it does not matter. That’s the simple part. You will still see all servers through the in-game browser.

There are also some nifty features planned with the new master server in the future, but that’s it for now.

-- Common Initialization Complete ---
IP: 127.0.0.1
IP: 192.168.1.100
Opening IP socket: 0.0.0.0:27960
Network initialized.
MOTD: resolving motd.etlegacy.com... resolved to 5.135.27.11:27951
execing etlegacy.cfg
7 servers listed in browser with 109 players.
7 servers listed in browser with 102 players.
Scanning for servers on the local network...
Requesting servers from the master etmaster.idsoftware.com (192.246.40.60:27950)...
Requesting servers from the master master.etlegacy.com (5.135.27.11:27950)...
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 98)
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 197)
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 296)
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 395)
CL_ServersResponsePacket - server 5.135.27.11:27950: 78 game servers parsed (total 473)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 486)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 497)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 502)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 511)
CL_ServersResponsePacket - server 192.246.40.60:27950: 76 game servers parsed (total 518)
302 servers listed in browser with 3700 players.
216 servers not listed (filtered out by game browser settings)

Source: KeMoN – Splashdamage

ETL: Frostbite V3

This new map release from the “ET: Legacy” Devteam is a conversion of the original “Frostbite” custom map created by Moonkey. The source file is included in the .pk3. The visual improvements to the map are stunning, its look is now more akin to that of a modern, tribute version to a “Return to Castle Wolfenstein” singleplayer map, which only serves to add to the enjoyment of the gameplay.

Changelog:

•    The player is now able to stop and revert the Storage Wall movement by activating the button again.
•    The alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
•    The entity count has been reduced from 479 to 348
•    The structural mesh and “VIS” blocking has been improved.
•    Visual changes have been made too.

 

[carousel_slide id=’679′]

 

Download the new map HERE

Source: Splatterladder

Frostbite is coming to ET: Legacy!

#Frostbite, one of the most popular maps of both Return to Castle Wolfenstein (multiplayer) and Wolfenstein: Enemy Territory, makes its great return on July 1, in ET: Legacy! Here’s the official trailer, initially supposed to be shown during the GameON 2017 (17-18 czerwca 2017) event which is currently taking place in Kielce, Poland. Stay-tuned for more information!

Source: 85 Prøductions |ET:Legacy 

 

ET:Legacy – team reveals second teaser for their suprise.

Kemon revealed today ET:Legacys second teaser for their upcoming suprise on ET:Legacy Discord channel.

Maybe some already guessed, this is a ET map. But which one?  😀

Kemon also said, to hold on a little bit longer,  because @titeuf85 has all those sweet juicy details tomorrow.  🙂

ET:Legacy – team has some suprise coming up..

We have a little surprise coming up for you this weekend. Here’s a little teaser.

 

So stay tuned for more news.  :mrgreen:  :mrgreen:

Source: ET:Legacy – thru Facebook.

Happy 14th birthday, Wolfenstein: Enemy Territory!

Splash Damage’s first game – Wolfenstein: Enemy Territory – was released exactly FOURTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.

However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.

While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.

Source: Splatterladder – RtCW4ever