Kemon has released the sources for map Dingenskirchen
The release is now two months old and we haven’t received any game
breaking bug or glitch reports. That is why we decided to release the sources of both versions now. Both versions have been built using NetRadiant, so it might be possible that you encounter problems when loading them into GtkRadiant. Click here for further information about that issue.
If you decide to work on another version of this map, we would be happy if you would drop us a line here to notify us. We strongly advise you against using the B1 source to build a new map upon. This version has severe flaws which have been fixed in B2.
Download B1 source HERE
Download B2 source HERE
Source: Splashdamage – Kemon
Time for another interview and this time one of the most known mappers for ET and founder of the popular [UJE]Clan, Mr Niek.
Q. Thanks Niek for taking time for this interview.
No problem , It is an honor to be asked.
Q. What kind of ET clan is UJE?
It is a cozy club of older people playing a game in the evening.
Mainly with people who play for objective.
Q. You have been running UJE Clan now for a long time. How many years have you been running UJE Clan?
Well, I started the ujeclan in 2003 with a homeserver with only people that i know, but then we started to make maps and alot people from over the world started to join us, so we got a bit bigger. So this year we exist 14 years.
Q. It has been a very popular ET clan and with nice servers to play on. How come it’s so popular?
Our teamplay server is only popular for people that play for objective because of the restrictions and settings.
Like with the sniperserver it is the only crossable server.
But the main thing i believe, is that 90% of the players and members are over 30 and we treat everyone with respect as they deserve. And believe me not everyone deserves that.
New map made by [UJE]Niek.
Axis objective map
Axis forces are planning an assasination on the Allied General in his Factory.
They have to get inside the guarded factory to get the special dagger
to assasinate The General in his bedroom.
To get to the factory they have to steal the tank first to gain acces to the Factory.
Then they have to steal a key to open the gates to the dagger and The Generals bedroom.
The allied forces have to stop the Axis and prevent assasination of the General.
Our next interview with a member from ET Legacy – team, Kemon.
“Enemy Territory: Legacy, an open source project that aims to create a fully compatible client and server for the popular online FPS game Wolfenstein: Enemy Territory – whose gameplay is still considered unmatched by many, despite its great age.”
Hi and thanks for having this interview, Kemon!
My pleasure. I have to admit, that I was pleasantly surprised by your interview request, but it’s always nice to see interest in our project.
How did you get involved with ET:Legacy?
To be completely honest I’m not entirely sure anymore, but I’ll try to recap it as best as I can. I started mapping sometime in 2009/2010. After that caught my interest, I somehow ended up with ET:Xreal and started to work on improving the standard maps for them. However, I was still at the beginning of my journey, so I was lacking the proper skills to support them, so I stopped. It must have been around 2013 when I first joined the #etlegacy IRC channel. I don’t really remember how it went from there, but I ended up starting to recreate the game textures to get away from the proprietary license on assets. From there it just kind of happened, I guess.
How is it going with ET:Legacy at the moment?
It may seem exaggerated, but in my opinion development and progress are in a fantastic place right now. I’m not sure whether you follow the development that closely, but the activity page on redmine is looking wonderful. Also, the tasks and features that are being worked on are very promising. I’m convinced that 2017 will be a good year for ET: Legacy.
Is there a lot of stuff to do?
Haha, well if there is one thing we have sufficiently, it’s work. On a more serious note though, all of the current and upcoming issues can be checked on our Roadmap. Simply judging by the raw number of tickets and not their required workload, the next release is currently around 70% ready. You might have heard that in February we hit ticket #1000, which is a rough indicator for the complete workload of this project. However, I think I speak for the whole team when saying that after all this time, the dedication for this project is still high.
Wolfenstein: Enemy Territory is a free multiplayer first-person shooter. Set during World War II and heavily focused on team work, it was initially released in 2003 by Splash Damage and id Software. More than a decade after its release, after spending countless hours of escorting tanks and trucks, stealing gold and radar parts and transmitting confidential documents, it was time to dust off the game which consistently refused to go down.
Enemy Territory: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible. We do appreciate any contribution to the project such as patches, suggestions or comments.
Many thanks to Splash Damage for their release of the source code, raedwulf-et (especially Ralph Eastwood) & Unvanquished for our code base and ioQuake3for their patches (especially /dev/humancontroller). Kudos!
Also thanks to JetBrains for providing licences for their products.
Ronboy started his website so his maps could have a home, and also to keep Rtcw fans informed on his progress with any projects he’s working on.
Q. Hello Ronboy! How are you doing?
Hello! I’m doing fine, just enjoying life in front of a PC!
Q. Thanks for having this interview with you.
You’re welcome. This is the first time that someone in the Wolfenstein community has interviewed me. It’s something different for a change.
Q. When did you first discover RTCW (Return To Castle Wolfenstein)?
I first discovered this amazing game a few years after it was released, so probably in 2003 or 2004. I definately can’t call myself an Rtcw veteran because of this.
Q.How many years have you played RTCW?
I’ve played this game since about 2003 or 2004, as I’ve already mentioned. Unfortunately, I never showed myself to the community until 2010. I regret not joining the community back when it was still very alive. Better late than never though!
Q.Do you’ve had an own RTCW community/clan or a server?
I have a “company” called Ronboy Productions, but that’s it.