The Dark Army: Q&A Interview with WolfWatch

The Dark Army is back with an interview in partnership with WolfWatch!

As promised, The Dark Army: Downfall is back this month, a half-year after its official reveal. In case you haven’t noticed, today marks the eight birthday of Wolfenstein (2009). As you all know, The Dark Armyexperience is meant to bridge the gap between the classic and the current episodes of the famous franchise, thus it is set chronologically between the aforementioned game and The Old Blood, which was released in 2015. That’s why today is the day for an exclusive Q&A Interview, in partnership with WolfWatch.

The last time we directly published a Q&A Interview was in 2014, but earlier this year we had the chance to be interviewed by WolfWatch. So we have decided to answer some of your questions related to The Dark Army: Downfall, but also the upcoming RTCWCOOP Anniversary Upgrade (which is coming October 5), The Dark Army: Uprising and other projects! Additionally, this interview will feature an unreleased 2015 talk with some of the voice actors of The Dark Army: Uprising.

“The blazing conclusion of The Dark Army”

  • How can you describe The Dark Army: Downfall?

The Dark Army: Downfall is the second part of The Dark Army. It is the direct continuation of its prequel, The Dark Army: Uprising. The Dark Army experience is meant to bridge the gap between the classic and the current episodes of the Wolfenstein franchise, thus it is set chronologically between Wolfenstein (2009) and Wolfenstein: The Old Blood. Be aware tho that The Dark Army: Downfall is not “the second half” of The Dark Army: it’s the second part, and it’s not equal in size to The Dark Army: Uprising. The Dark Army was split into two indeed, but both parts are not equal. As it was stated during its reveal back in February, The Dark Army: Downfall is the core of The Dark Army experience. It is the blazing conclusion of The Dark Army, while being longest part of the story. The Dark Army: Uprising can be seen as a prologue, when The Dark Army: Downfall, on its side, can be seen as the main story. The Dark Army: Uprising introduced you to new characters, new game-play mechanics, new character philosophies… which will all be expanded in The Dark Army: Downfall.

“This could be our last project featuring B.J.”

  • What kind of story will be told in this second part?

The Dark Army: Downfall may just be our last project, or the last featuring Wolfenstein‘s B.J. Blazkowicz as the main character. The story revolves around him in The Dark Army: Downfall. When the story of The Dark Army itself was written back in 2011, it was way shorter than it is actually. When Wolfenstein: The New Order was announced in 2013, to release a year after, the story of The Dark Army had been completely revised, and started more and more to be focused on the main character, B.J. Blazkowicz. As the story became way longer, the project was officially divided in 2014, after the release of the aforementioned game. That’s when the goal of The Dark Army became clear: bridge the gap between the episodes of the past, and the current/future ones. Thus the story had to bring something logical at its climax, which would have the player say “Oh damn! That’s a clever way to bring the events of the latest games!”. Hopefully, the story of The Dark Army: Downfall will have all it needs to make you say that once you will complete the campaign. Don’t see the story of this second part as being action-driven: along the franchise’s typical action, you’ll also find emotional, tragic, yet beautiful moments, especially since this could be our last project featuring B.J. Blazkowicz. There’s a deep message to transmit through this aspect of the mod. To conclude on that, all famous quotes used during promotion since 2013 will make 100% sense once you see how the story ends!

1 Year Anniversary Update for Castle Wewelsburg!

Yesterday, 1 year ago was when Ronboy made the first public announcement about the mod on Mod DB. To celebrate this occasion, he has got another news update regarding the project (no new screenshots unfortunately).

First, you may have already noticed the official logo (thanks to Titeuf for making it !) on the mod’s official page on Mod DB.

Second, Ronboy wants to mention some things that you can expect from each level of Castle Wewelsburg. He already mentioned some of these in the previous update here, but at least it will serve as a reminder.

 

  • All levels will have at least 1 secret area/treasure to find.
  • All levels will use a lot of custom content (textures, sounds, music, models).
  • You can expect the zombies to make an appearance, since this mod will be horror-themed. I will try to make them more threatening by using a skin that makes them appear almost invisible (these skins were used in the Rtcw SP mod called Pharaoh’s Curse for some zombies) as well as making them move faster (see this video from the WIP mod called Runaway Mod):

 

  • Some levels (but not all) will have 2 exits that you can choose to go to. Each exit will take you to a different level. This is being done to minimize linearity and to make the mod more appealing to players (and maybe convince some MP players to give the mod a try) 😉
  • All levels will have some enemies that spawn in random locations. This can be seen in the original game, where some enemies have random spawn points such as in the crypt1 and xlabs levels. Once again, this is being done to minimize linearity.
  • Some levels will have Easter Eggs. These will contain various treats ranging from interesting information to secret playable levels. While some may be easy to find, others will be difficult.
  • Each level will be as atmospheric as possible. The tone of this mod is meant to be creepy and disturbing.
  • All cutscenes will have the option to be skipped, if you don’t want to watch them. I’ve never done this before on any of my previous Rtcw SP releases, but I’ve discovered that it’s very easy to implement.
  • The playable levels will begin with a rather easy difficulty, then become tougher as you progress.
  • You WILL NOT be able to use cheats. They have been disabled, as I’ve already stated in the previous update here.

 

As you can see, Castle Wewelsburg is quickly becoming the most ambitious project that Ronboy ever done for Rtcw SP. It’s going to take at least another year (probably longer) before this project is even close to being released. But to make up for that, he´ll occasionally post updates such as this one when he have new information or screenshots to share. Ronboy don’t intend for this project to continue development for years without any news, like some other projects have unfortunately done.

 

Third, Ronboy want to post the updated list of voice actors for the mod.

  • Jack Stone – Max Huggins (TheRenegadist)
  • The Director – Michael Kennedy
  • Higgs and Murphy – Cody Fleming (Crazy Man Cody)

 

At least 2 more actors will be added later, so keep that in mind.

 

Lastly, he want to remind you all that Ronboy Productions is still hiring. If you think that you could contribute to the development of Castle Wewelsburg in any way, then don’t hesitate to let him know! You can contact Ronboy on Mod DB or send him an email.

That’s all for this update. Thanks for your interest, and please continue to look forward to Castle Wewelsburg!

 

New interview with HellBaron89

Venom Mod is a general improvement of original RTCW game, with a new challenging and aggressive AI and some exploitation of features of id tech 3 engine, keeping the original gameplay developed by HellBaron89.

 

Q. Hi HellBaron89!How are you?

Hello, I’m fine. I love summer season.

Q. Thanks for taking this interview with me.

Thank you too for interesting!

Q. Is there a special meaning behind your nickname? Or just random?

My nickname comes from Doom’s Baron of Hell, one of most iconic monsters of first 3d personal shooter, after Wolf3d..

Q. When did you first discover RTCW (Return To Castle Wolfenstein)?

I discovered RTCW on a pc magazine in december 2001, this time was very special when I bought first home computer, magazines talked about of Quake 3 online scene, Operation Flashpoint, Empire Earth, Ghost Recon, Aliens vs Predator 2 and then previews of Rtcw and Medal of Honor. A great year to me!

RTCW Venom Mod v5.4 released

Today HellBaron89 released Venom mod 5.4 for RTCW.

Full compatibility with Rtcw 1.41, Knightmare and ioRTCW engines.

The release includes:

    • More optimizations, better effects on weapons.
    • Revisited AI and cutscenes of levels.
    • Lens effect on 3d binocular model.
    • Added 3rd person model fg42 from Wolfenstein ET.
    • Ported pre-release thompson gun model (from E3 2001).
    • Better textures for helmets.
    • Added specular for blood decals.
    • New HD textures for MP/SP mode.
    • New effects for flamethrower, candles, fire and torches (and human torches).

RTCW Venom Mod v5.4

Source: Hellbaron89 on MODDB

 

 

Q&A Interview next month, regarding The Dark Army: Downfall.

Good Evening!

I got contacted today by a person that works with this project, The Dark Army: Downfall, to let us know, that in the turn of this month,

there will be an Q&A  interview about this upcoming project.

And the interview will be published exclusevly here at WolfWatch and on MODDB.  😎

This person also sent me two teaser pictures just for you.

So people, stay tuned here at WolfWatch or get notified here in our Discord News Channel: https://discord.gg/UHbExkB

for upcoming news.

Have a nice evening everyone!

Walkthrough Project-X in 4 variants

Eugeny has published a walkthrough on Project-X in 4 variants.

You can watch the walkthrough below:

Official web site of the Project-X: http://rtcw.pro/

Eugeny’s MODDB blog HERE

Source: Splashdamage

 

85 Prøductions looking for a Voice Actor for (The Dark Army: Downfall).

This is an unpaid position for voice acting multiple German main characters who speak English, in the upcoming The Dark Army: Downfall, Return To Castle Wolfenstein mod and sequel to the much-popular The Dark Army: Uprising which ended in the Top 100 during the 2016 Mod of the Year Awards Mod DB annual competition. The project is free and made by volunteers, no remuneration is foreseen.

They are searching for a voice actor who needs (and will need) to:
Have a high-quality microphone/headset in order to record.
• Know it’s an unpaid work; any claim will be ignored.
• Try not to leak any information about the project.
• Fill out a form, accept rights and the project’s modalities.
• Send a demo, in the original format (unmodified).
• Re-send a file on the developer’s demand if necessary.
• Take a specific tone if stipulated.
• Have a German accent while speaking English.

Core project was started in 2013, pre-development in 2014, and development in 2016. Development of the project has reached a stage where the characters need to speak. Your role will be important: you’ll give your voice to one or more German characters, who speak in English — the German accent here is really important because of the context the story takes place in: paranormal-horror World War 2; the enemies are Nazis. You can be hired to voice act multiple main characters of the story. The project design document (which includes the script) is 100-pages long; the story has many characters.