85 Prøductions looking for a Voice Actor for (The Dark Army: Downfall).

This is an unpaid position for voice acting multiple German main characters who speak English, in the upcoming The Dark Army: Downfall, Return To Castle Wolfenstein mod and sequel to the much-popular The Dark Army: Uprising which ended in the Top 100 during the 2016 Mod of the Year Awards Mod DB annual competition. The project is free and made by volunteers, no remuneration is foreseen.

They are searching for a voice actor who needs (and will need) to:
Have a high-quality microphone/headset in order to record.
• Know it’s an unpaid work; any claim will be ignored.
• Try not to leak any information about the project.
• Fill out a form, accept rights and the project’s modalities.
• Send a demo, in the original format (unmodified).
• Re-send a file on the developer’s demand if necessary.
• Take a specific tone if stipulated.
• Have a German accent while speaking English.

Core project was started in 2013, pre-development in 2014, and development in 2016. Development of the project has reached a stage where the characters need to speak. Your role will be important: you’ll give your voice to one or more German characters, who speak in English — the German accent here is really important because of the context the story takes place in: paranormal-horror World War 2; the enemies are Nazis. You can be hired to voice act multiple main characters of the story. The project design document (which includes the script) is 100-pages long; the story has many characters.

Blade of Agony | “The game is too hard!” – we have a solution.

Blade of Agony Chapter 2 has been released about one week ago and the feedback has been very amazing so far. Still we noticed that some people have a problem with the difficulty curve of the maps and stated this in their reviews on ModDB, that’s why I am writing this news issue. So what can be done?

Blade of Agony Chapter 2 has been released about one week ago and the feedback has been very amazing so far. Still we noticed that some people have a problem with the difficulty curve of the maps and stated this in their reviews on ModDB, that’s why I am writing this news issue. So what can be done?

The first option you have is to play on a weaker difficulty setting (for example “Morgenspaziergang) if the one you have chosen is too hard. Also think of Blade of Agony as a less arcade-style shooter than Doom itself. There is still a lot of action going on but you are not a super-powerful space marine, so enemies are supposed to be more of a danger than Imps or Zombiemen are. Next to that you have the possibility to deactivate the flinch when being hurt as well as activating “full stamina” all the time through the BOA OPTIONS. Both are more like “ingame cheat options” but it is at least something that we have made possible to access for you.

If you are still in trouble we’d suggest watching pagb666’s brillaint Let’s Play videos showcasing all secrets and an excellent walkthrough through all episodes – Chapter 1 | Chapter 2. They give you a very good idea where to find secrets and how the mod is supposed to be played – forward-looking and thoroughly 🙂

By any chance we’d be happy if you consider the skill settings in your reviews if one of the weaker ones fit better to your playing-style. Thanks kindly and – stay psyched!

Source: WolfenDoom – MODDB

WolfenDoom – Blade of Agony

Blade of Agony | Chapter 2 released

 

We did it! After polishing the second chapter of Blade of Agony for the past 3 weeks we are here to proudly present the release of “Shadows of the Reich, an all new episode that directly connects where the thrilling action and plot ended in “The Staff of Kings”, which is also included in the release with a lot of improvements and additional surprises. So what’s new?

 

 

  • High-resolution sprites for all actors (monster,npc; not only upscale, real detail) as well as completely new enemies
  • A total of 11 new maps (as well as all maps from chapter 1)
  • Improved effects and features (dialogue screen, npc ai, doors, cutscenes, skins, models)
  • Introducing GZDoom’s latest new engine features (ambient occlusion, lense distortion, shadow maps, bloom effect)
  • Exciting and interactive plot with a lot of surprises

…and that’s only a fraction of all the things to come. Don’t waste any more time, get psyched, get “Shadows of the Reich” just now!

Check out the videoclip HERE

Blade of Agony | Chapter 2 (v2.0, standalone)

Source: Moddb – Blade Of Agony
Website:  WolfenDoom – Blade Of Agony

RTCW Remake Mod Team Needs Help – Programmers Wanted!

The RTCW Remake Mod dev team posted a “help wanted” request! They need programmers in order to improve the mod by adding new features and other tasks. If you know how to work with RTCW’s code, then don’t hesitate to contact the mod’s team to help them. You can contact them on the mod’s official Mod DB page below.

Click the button to go to their page

RTCW Remake Mod

Source: Ronboy Productions

Large Update Posted For RTCW SP Mod – Castle Wewelsburg!

Finally, a new update regarding Castle Wewelsburg! Ronboy have a handful of information to give to you all, so prepare yourself!

 

First of all, I want to mention that the final release of Castle Wewelsburg will have disabled cheats. This means that players will NOT be able to cheat at any time while playing the mod. My reason for deciding on this is simple: I strongly dislike cheating, and I want to discourage it as much as possible. A great way to do this, in my opinion, is to remove the possibility of players cheating their way through Castle Wewelsburg.

I realize that some players only cheat sometimes for fun, but in my opinion, cheating ruins immersion. As I’ve stated in previous updates regarding Castle Wewelsburg, I want this to be my best release by far. In order to accomplish this, I think that disabling cheats is a step in the right direction.

Second of all, Castle Wewelsburg will have easter eggs, like the recently released The Dark Army: Uprising did. These easter eggs will range from secret rooms that are difficult to access to bigger secrets like bonus levels. The bonus levels will NOT be connected in any way to the story of Castle Wewelsburg. This means that, in total, the mod will probably have almost 10 levels, with most of them being playable. As always, this is subject to change since the mod is still in the works.

RealRTCW 2.1 Released!

2.1 version finally arrived with the 3 addons on board!

This was a long road but overhauled version of RealRTCW has arrived!

The main changes are:

  • ioRTCW engine (widescreen support,better sounds etc.)
  • New weapons. New models for the old weapons
  • Total sound overhaul
  • Custom maps support
  • Balance changes and more! Check out readme for the full changelog

What are you waiting for?

Download:

RealRTCW 2.1

RealRTCW 2.1 HD Textures Pack

Also you can download 3 addons reworked for the RealRTCW: Stalingrad, Capuzzo and Time gate. Visit the ADDONS section to download them.

What can you expect next? I will continue to work on the Trondheim Trilogy and the Project 51 addons. They will be released later this year.

Source: WolfETPlayer – Moddb

 

5th Anniversary Upgrade reveal update

 

RTCWCOOP tribute add-on patch, which adds remade weapon models, from The Dark Army, modern UI/HUD elements, high-quality sounds and textures…

 

5th Anniversary Upgrade is a RTCWCOOP tribute add-on patch, which adds remade weapon models, from The Dark Army, modern UI/HUD elements, high-quality sounds and textures… and much more! It also includes some of the magical stuff you can find in the popular RealRTCW engine mod (made by WolfETPlayer). And if returning to Castle Wolfenstein once again is still not enough for you, then you should note that this upgrade includes all compatible custom maps released until now!

 

Read more on their website H E R E

COMING OCTOBER 5, 2017

Reveal update: rtcwcoop.com
Forum thread: rtcwcoop.com/forum