News about upcoming release of RealRTCW 2.2.

WolfETPlayer released some information about the forthcoming RealRTCW 2.2 release.

This is what WolfETPlayer posted on MODDB.

New Feature – hand/foot skins

Thanks to Eugeny, we have new hand/foot skins in the RealRTCW 2.2. What does it mean? Well, BJ’s hands and foot appearance now depends on the map. For example on the Norway chapter you will have snow camouflage, while on the Dam chapter you will have dark camouflage for the night mission. This feauture is also implemented in the Trondheim trilogy.

 

New weapon textures

Also, I was able to get in touch with the professional texture artist. He is not from the mod community. Since he have a big experience in drawing textures on Unreal Engine 4 and Unity Engine, I asked him to improve some of the RealRTCW weapon textures. He is almost finished. And I want to show you some of his work:

More in-game screenshots will be uploaded later.

 

What’s the good news?

The good news is that RealRTCW 2.2 is going to be released in December. I’m not sure when exactly. It can be upcoming week, it can be end of December. Right now I’m testing the new version, trying to improve balance. With the new difficulty system you need to balance 4 .ai files not just one, so it’s taking some time.

What’s the bad news?

Unfortunately some of the promised content not gonna appear in RealRTCW 2.2. I’m talking about Scoped M1 Garand and P38. Why? Remember this weird bug with the dynamite icon in RealRTCW 2.1 (still persisting in 2.2)? Well, the thing is, RTCW have some weird weapon limits. So this bug appeared because I added too many weapons. When I added Scoped Garand and Revolver this bug “evolved” – Luger became two handed weapon for some reason, colt icon disappeared. So I decided to remove Scoped M1 Garand and keep the Revolver by removing Walther P38. Not sure if I’m gonna be able to resolve this issue.

Addons

Also the new difficulty system was successfully implemented in custom addons. RealRTCW 2.2 will be released along with the Trondheim Trilogy, Project51 and Pharaoh’s Curse. Stalingrad, Time Gate, Capuzzo and Hidden Wolf will be updated.

 

MOTY 2017

If you want to show your support vote for RealRTCW! I know it is not possible for me to win this, but getting into the Top100 would be enough for me. Thanks in advance! You can vote right HERE

 

Source: WolfETPlayer on MODDB

 

The Dark Army: Uprising (2.0)

In my last post yesterday @titeuf85 mentioned that the demo of The Dark Army: Uprising would be released today. And now it’s released!

 

 

 

Unlike before, you must own the original game, Return to Castle Wolfenstein™, to play. Recommended installation process is described right below — please, follow these instructions:

  1. Install Return to Castle Wolfenstein™ on your computer (SteamGOG…).
  2. Extract tdaV2_demo.zip anywhere on your computer.
  3. Move the content of the extracted folder, which is itself called tdaV2_demo into your Return to Castle Wolfenstein™ game directory.
  4. Launch the demo from one of the provided .bat files, located in the core folder called tda_demo(tda_x86.bat for 32-bit and 64-bit computers; tda_x64.bat for 64-bit computers only).

Once in the game, you will need to adjust your gameplay settings. Some users may however experience some display issues, which are yet to be fixed. See the FAQ for more information.

Halfway between remaster and remake, the new version of The Dark Army: Uprising has just been announced! And a playable demo is coming tomorrow!

TITEUF-85 from 85 Productions posted some news last night about The Dark Army – Uprising on MODDB

This is what he said about the upcoming news.

It’s almost been a year since the release of The Dark Army: Uprising and the release of its latest patch. It came back after many hardships following its failed initial release almost two years ago, and received a lot of acclaim here on Mod DB, to the point it ended in the Top 100 Best Mods of 2016 during the 2016 Mod of the Year Awards which were held at this time, thus becoming the first Return To Castle Wolfenstein mod to ever achieve this feat. However, truth be told, we were never truly satisfied with what we had accomplished, and we were left with many regrets. Many other great, better Return To Castle Wolfenstein single-player (but also multiplayer, coop…) maps and mods, would have deserved to receive such praise. So we decided to put the development of the sequel, The Dark Army: Downfall, on-hold, and focus on the development of a new version of The Dark Army: Uprising, secretly, in order to make the mod truly worthy of its success, but also for the love we received from the players on Mod DB as well as other websites and communities all around the world.

Two days ago, we started teasing something, as you probably noticed, both here on Mod DB and through social networks. Earlier today we have revealed what it was: the aforementioned new version of The Dark Army: Uprising! Baptized 2.0, this new version will be halfway between a remaster and remake: we have re-imagined the story, the environments, the ambience… all according to the feedback you were all so kind to provide. We are itching to create the most appropriate experience possible, using your reviews, comments and thoughts as guides. But more feedback will be necessary to improve the newly cooked formula we ended up with… with the help of a public demo!

Q&A interview with Yo$hik from RTCW.

It’s been awile since last Q&A interview. Yo$hik is an Ukranian RtCW mapper who has contributed alot for the RtCW scene.

One of his creations is DARK MATTERS SP MAP MISSION, VENDETTA to name a few.

Q. Hello Yo$hik. How are you doing?
Hi Ray. Very well, as far as possible in this cold and wet deep autumn, thanks.

Q. Thanks for having this interview with you.
This is also a very interesting event for me. Not every day to you: knock-knock, we’re up to you to take an interview 🙂

Q. Is there a special meaning behind your nickname?
So, by this nickname hides a small particle from my childhood. My true name is Sergey, but when my godfather came to me on birthday’s or holiday’s, he always called me a hedgehog. Yes, it sounds funny. Hedgehog is the verbatim translation of the word from my native language, but if somebody said it on my language, you would have heard like «yoshik» (?????). And when in the far 2004 I got access to the Internet network, and there was a question of choosing a nickname, I chose «Yoshik». So he lives with me to this day.

Q. What made you first discover RtCW (Return To Castle Wolfenstein)?
That year, when RtCW came out, I did not have a computer, just like my friends. And neither me nor my comrades knew about the existence of this game. At that time in our small city, there were popular computer clubs where you could rent a PC for a fee and play some game to take fun. Popular then was in most cases networking multiplayers modes, but sometimes played singles campaing. And on the some day, the club’s administrator put a few new releases, among which was the Return to Castle Wolfenstein and Severance Blade of Darkness. I played a small amount of time, but both of these games fired me deeply into my heart.

What new guns you would like to see in RtCW Remake mod?

 

Developers of the RtCW Remake Mod is currently editing the game source, Remake Mod Beta 2 and it will have many changes in the gameplay.

So now, they are asking YOU, what kind of weapons would you like to see in the Remake Mod?

Go to this articlepage and post your comments HERE

Source: MODDB

 

RealRTCW 2.2 Update

WolfETPlayer has released some more info about the status for the upcoming RealRTCW update.

New Shotgun

Thanks to the ryven from Splash Damage forums, RealRTCW 2.2 shotgun will have unique reloading mechanic ported straight from the Jaymod for Wolfenstein Enemy Territory. BJ will now reload one shell at the time, and will be able to interrupt reloading. Also shotgun will have the new model, ported from Jaymod as well. You can see results on this video:

New FG-42

You probably already saw the model I was able to port from original Call of Duty. Looking pretty good so far. And if it will not ruin the balance, I will keep it in full auto mode.

New eject brass effect

I was able to port this new effect from the Enemy Territory source code as well. The vectors of flying shells was changed. You can also hear the noise of the falling shells. It depends on the surface: wood,stone, etc.

Overhauled difficulty system

Balance and difficulty was always something I was trying to improve while WolfETPlayer was creating this mod. Unfortunately vanilla RTCW difficulty system is not very flexible. Generally it only affects ammount of health/ammo you pickup from the various sources.

Also many people were claiming that RealRTCW is too difficult. And partially it’s true. RealRTCW has some very unfair difficulty spikes (church, trainyard levels for example). So he decided to domething about this situation.

I) Max health value now depends on difficulty level:

  1. Easy = 100
  2. Medium = 100
  3. Hard = 75
  4. Death Incarnate = 50

II) Same goes for the max ammo capacity(9mm for example):

  1. Easy = 400
  2. Medium = 300
  3. Hard = 200
  4. Death Incarnate = 180

III)Separate .ai files for the different difficulty levels.

Now, enemies accuracy, aim skill, reaction time, and health will depend on the difficulty level you choose. Same goes for the player loadout on the start of the chapter.

IV)Separate AI/player weapon damage ported to iortcw from 1.42d.

This will allow to reduce for example K98k damage coming from AI from 35 to 20, while keeping the player damage at 35.

Basically this new difficulty system allows me to satisfy both new and experienced players. New players can choose easy/medium difficulty levels and simply enjoy the game without being killed by every soldier, while veteran players can take the challenge and play on the Death Incarnate. The new difficulty system will apply to the custom maps as well.

Source: RealRTCW on MODDB – WolfETPlayer

RtCW – Anniversary Upgrade

🎂 Return to Castle Wolfenstein Cooperative Gameplay mod aka #RTCWCOOP was released exactly five years ago, today!
It’s time to return to Castle Wolfenstein, together once more!

Thus the #AnniversaryUpgrade is now available to download below.

RTCWCOOP — Anniversary Upgrade

Source: 85 Produktions on Facebook