Yo$hik has uploaded the Wolfenstein 2009 OST soundtracks! You can listen to them all below.
Bill Brown – The Ship Incident  (Wolfenstein 2009 Soundtrack)
Bill Brown – The Trainyard  (Wolfenstein 2009 Soundtrack)
Bill Brown – The Digsite  (Wolfenstein 2009 Soundtrack)
Bill Brown – Revealing The Machine  (Wolfenstein 2009 Soundtrack)
#Frostbite, one of the most popular maps of both Return to Castle Wolfenstein (multiplayer) and Wolfenstein: Enemy Territory, makes its great return on July 1, in ET: Legacy! Here’s the official trailer, initially supposed to be shown during the GameON 2017 (17-18 czerwca 2017) event which is currently taking place in Kielce, Poland. Stay-tuned for more information!
Source: 85 Prøductions |ET:Legacy
We have a little surprise coming up for you this weekend. Here’s a little teaser.
So stay tuned for more news.
Source: ET:Legacy – thru Facebook.
We may have yet another E3 leak, this time for an upcoming Wolfenstein: The New Order sequel.
Bethesda’s E3 conference may not be until tomorrow, but Amazon may have accidentally let slip the announcement for a new Wolfenstein game. (quickly pulled) Amazon.de listing introduced a new game called Wolfenstein 2: The New Colossus, with an October 27th release date.
Of course, a new Wolfenstein announcement was expected given Bethesda’s previous hints on the subject. The upcoming game will be a sequel to 2014’s Wolfenstein: The New Order, which broke new ground with its alternate history approach to the franchise.
There’s always the possibility that Wolfenstein won’t be revealed at E3 – Machine Games was already teasing the title last year – but all the evidence suggests we can expect something at Bethesda’s conference this Sunday.
ETc|Jay has updated their map War Missile FP 4.
- command map fixed. Added the cmarker at place where the objectiv have to be, to end the map.
- fixed the way icons to keycard…
- improved fps, detailed again alot. Added hint brushes.
- new way at first allies spawn, i hope its a little bit easier now. lets see.
- filled the map with stuff, plants, boxes… still decent.
For more info, screenshots and bug reporting, go HERE.
Download map and waypoints HERE
Source: Splashdamage – ETC|Jay
This sunday there will be an RTCW 6v6 draftcup, to get the game a bit more active again! This is aimed towards european players, but usa players are also welcome to join! A 3v3 onedaycup will follow in a couple of weeks.
Date: Sunday 4 June 2017
Map pool: Beach, Village, Ice, Frostbite, Base
Format: single elimination
Coverage: Still looking for somebody who wants to shoutcast/stream the event
Signup: Reply in this news post as following
Aiming towards getting 24 players in total (4 teams). Players who post here beforehand will have a “slot” reserved to play. The drafting and communications will happen on the new RTCW discord channel (link below). Drafting starts at 19.30 CET and games will begin at 20.00 CET. Cu there!
RTCW Discord Channel
Download RTCW 1.4 (pre-installed)
Splash Damage’s first game – Wolfenstein: Enemy Territory – was released exactly FOURTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.
However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.
While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.
Source: Splatterladder – RtCW4ever