ET: Legacy master server

“Master has presented player with servers! Player is free!”

 

 

What does that mean for you?
If you have the Legacy master configured (all ETL clients have!), then even if the ID master goes down again it does not matter. That’s the simple part. You will still see all servers through the in-game browser.

There are also some nifty features planned with the new master server in the future, but that’s it for now.

-- Common Initialization Complete ---
IP: 127.0.0.1
IP: 192.168.1.100
Opening IP socket: 0.0.0.0:27960
Network initialized.
MOTD: resolving motd.etlegacy.com... resolved to 5.135.27.11:27951
execing etlegacy.cfg
7 servers listed in browser with 109 players.
7 servers listed in browser with 102 players.
Scanning for servers on the local network...
Requesting servers from the master etmaster.idsoftware.com (192.246.40.60:27950)...
Requesting servers from the master master.etlegacy.com (5.135.27.11:27950)...
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 98)
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 197)
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 296)
CL_ServersResponsePacket - server 5.135.27.11:27950: 99 game servers parsed (total 395)
CL_ServersResponsePacket - server 5.135.27.11:27950: 78 game servers parsed (total 473)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 486)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 497)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 502)
CL_ServersResponsePacket - server 192.246.40.60:27950: 99 game servers parsed (total 511)
CL_ServersResponsePacket - server 192.246.40.60:27950: 76 game servers parsed (total 518)
302 servers listed in browser with 3700 players.
216 servers not listed (filtered out by game browser settings)

Source: KeMoN – Splashdamage

ETL Frostbite v1

—– Custom map for Wolfenstein: Enemy Territory and ET: Legacy—–

This game has seen many years go by and is yet loved by many. To properly honor this, the first map that has been “converted” to ET: Legacy (a.k.a. visually enhanced to make way for the coming Legacy renderer) is Frostbite. One of the most popular maps this game has ever seen. A big  than you to Titeuf for filming the trailer.

(The trailer you can watch in “Featured Video” to the left.)

 

 

This map was initially created by Moonkey, who still deserves all the credit for the map layout and gameplay design. It was created as a tribute to the good old times of RtCW MP and ET. We hope it will bring back some memories to the old-schoolers amongst you.
This is the first version of this map for ET: Legacy. Please keep in mind that these maps, just like the game itself will be continuously versioned with each release.

 

—–Story—–

A convoy is about to make a shipment of supplies that could bolster Axis resistance in the region. The Allies must steal the Supply Documents and radio them back to Allied Command so the convoy can be intercepted in time.

 

—–Changelog—–

  • The player is now able to stop and revert Storage Wall movement by activating the button again.
  • Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
  • Entity count has been reduced from 479 to 348
  • Structural mesh and VIS blocking has been improved
  • Several visual changes have been made

 

Comparison Screenshots

 

—–Download—–

ETL Frostbite v2

 

 

—–Specs—–

Author: keMoN & phisherman
Compilation time: 1 hour 23 minutes
Compilation parameters:
[q3map2] -bsp -meta -patchmeta -samplesize 16 -v -mv 1024 -mi 6144 "[MapFile] [q3map2] -vis -saveprt -v "[MapFile] [q3map2] -light -fast -samples 6 -samplesize 16 -v -thresh 0.05 -lomem -dirty -dirtdepth 256 -lightmapsize 512 -patchshadows -external "[MapFile]

 

Source: Kemon –  Splashdamage

Walkthrough Project-X in 4 variants

Eugeny has published a walkthrough on Project-X in 4 variants.

You can watch the walkthrough below:

Official web site of the Project-X: http://rtcw.pro/

Eugeny’s MODDB blog HERE

Source: Splashdamage

 

ET Map: Warmissile_fp4 – update.

ETc|Jay has updated their map War Missile FP 4.

Changelog:

  • command map fixed. Added the cmarker at place where the objectiv have to be, to end the map.
  • fixed the way icons to keycard…
  • improved fps, detailed again alot. Added hint brushes.
  • new way at first allies spawn, i hope its a little bit easier now. lets see.
  • filled the map with stuff, plants, boxes… still decent.

For more info, screenshots and bug reporting, go HERE.

Download map and waypoints HERE

ETc|Clan Website

Source: Splashdamage – ETC|Jay

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Happy 14th birthday, Wolfenstein: Enemy Territory!

Splash Damage’s first game – Wolfenstein: Enemy Territory – was released exactly FOURTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.

However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.

While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.

Source: Splatterladder – RtCW4ever

Krefeld Battlground – ET LAN next week

There will be lots of ET to follow next week when legends and community meets in Krefeld, Germany at TaKeTV venue from Friday all day to Sunday.

  • Where? Take TV Venue in Krefeld
  • When? From Friday, May 19th 10.00 CEST to Sunday, May 21st 20.00 CEST
  • What? 6on6 tournament with 10 teams and 3on3 tournament with 12 teams
  • Prizes? ~3.000 Euro
  • Who? Tournament staff: Germany chosen, Germany stRay, Sweden Ekto, Netherlands Sebhes
  • More information about the event

There will be ETTV and Livestreams: One community stream from onsite and Merlinator from his home.

Check https://www.gamestv.org/ for matches, for coverage go to http://teamoxid.de and http://www.crossfire.nu

If you decide to visit: There is no entrance fee and we welcome any visitor
PM Chosen on Splashdamage if u have any questions.

More info on Crossfire

Source: chosen on Splashdamage

 

American Civil War final : Librairies Version Windows and Linux.

ACW-Final.zip – Bobot Version 6.1 (2017) Version Libraries Windows and Linux.

ACW is the biggest mod of all time, 65 maps western. 6 campaigns, download free ACW-Final.zip.

Installing: 

Unzip ACW-Final.zip. into the folder users/public, and a new folder ACW now. Open main, create a shortcut on et.exe and add parameters + exec server.cfg + set com_hunkmegs 512, example (“C:\Users\Public\ACW\et.exe” + exec server.cfg + set com_hunkmegs 512) and that’s all. Run the shortcut to play ACW.

Source: PAV – Splashdamage and BOBOT’s website.