ACW-Final.zip – Bobot Version 6.1 (2017) Version Libraries Windows and Linux.
ACW is the biggest mod of all time, 65 maps western. 6 campaigns, download free ACW-Final.zip.
Unzip ACW-Final.zip. into the folder users/public, and a new folder ACW now. Open main, create a shortcut on et.exe and add parameters + exec server.cfg + set com_hunkmegs 512, example (“C:\Users\Public\ACW\et.exe” + exec server.cfg + set com_hunkmegs 512) and that’s all. Run the shortcut to play ACW.
Source: PAV – Splashdamage and BOBOT’s website.
Kemon has released the sources for map Dingenskirchen
The release is now two months old and we haven’t received any game
breaking bug or glitch reports. That is why we decided to release the sources of both versions now. Both versions have been built using NetRadiant, so it might be possible that you encounter problems when loading them into GtkRadiant. Click here for further information about that issue.
If you decide to work on another version of this map, we would be happy if you would drop us a line here to notify us. We strongly advise you against using the B1 source to build a new map upon. This version has severe flaws which have been fixed in B2.
Download B1 source HERE
Download B2 source HERE
Source: Splashdamage – Kemon
New map made by [UJE]Niek.
Axis objective map
Axis forces are planning an assasination on the Allied General in his Factory.
They have to get inside the guarded factory to get the special dagger
to assasinate The General in his bedroom.
To get to the factory they have to steal the tank first to gain acces to the Factory.
Then they have to steal a key to open the gates to the dagger and The Generals bedroom.
The allied forces have to stop the Axis and prevent assasination of the General.
Our next interview with a member from ET Legacy – team, Kemon.
“Enemy Territory: Legacy, an open source project that aims to create a fully compatible client and server for the popular online FPS game Wolfenstein: Enemy Territory – whose gameplay is still considered unmatched by many, despite its great age.”
Hi and thanks for having this interview, Kemon!
My pleasure. I have to admit, that I was pleasantly surprised by your interview request, but it’s always nice to see interest in our project.
How did you get involved with ET:Legacy?
To be completely honest I’m not entirely sure anymore, but I’ll try to recap it as best as I can. I started mapping sometime in 2009/2010. After that caught my interest, I somehow ended up with ET:Xreal and started to work on improving the standard maps for them. However, I was still at the beginning of my journey, so I was lacking the proper skills to support them, so I stopped. It must have been around 2013 when I first joined the #etlegacy IRC channel. I don’t really remember how it went from there, but I ended up starting to recreate the game textures to get away from the proprietary license on assets. From there it just kind of happened, I guess.
How is it going with ET:Legacy at the moment?
It may seem exaggerated, but in my opinion development and progress are in a fantastic place right now. I’m not sure whether you follow the development that closely, but the activity page on redmine is looking wonderful. Also, the tasks and features that are being worked on are very promising. I’m convinced that 2017 will be a good year for ET: Legacy.
Is there a lot of stuff to do?
Haha, well if there is one thing we have sufficiently, it’s work. On a more serious note though, all of the current and upcoming issues can be checked on our Roadmap. Simply judging by the raw number of tickets and not their required workload, the next release is currently around 70% ready. You might have heard that in February we hit ticket #1000, which is a rough indicator for the complete workload of this project. However, I think I speak for the whole team when saying that after all this time, the dedication for this project is still high.
Wolfenstein: Enemy Territory is a free multiplayer first-person shooter. Set during World War II and heavily focused on team work, it was initially released in 2003 by Splash Damage and id Software. More than a decade after its release, after spending countless hours of escorting tanks and trucks, stealing gold and radar parts and transmitting confidential documents, it was time to dust off the game which consistently refused to go down.
Enemy Territory: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible. We do appreciate any contribution to the project such as patches, suggestions or comments.
Many thanks to Splash Damage for their release of the source code, raedwulf-et (especially Ralph Eastwood) & Unvanquished for our code base and ioQuake3for their patches (especially /dev/humancontroller). Kudos!
Also thanks to JetBrains for providing licences for their products.
We decided to dive into ET World and interview guys from different resources and gaming communities. And we start with Thunder from The Wolfteam.
Hello Thunder, who are you?
Hello Ray, well I am an 45 year old carpenter.. Yeah who should have belived that J
What are you doing right now?
I am currently working a lot for ETLegacy with 3dmodels, shaders and other assets. And when I find some little time for myself I work on one of the atleast 20 maps I have laying around that never got finished.
How did you get involved in Wolfenstein Enemy Territory multiplayer game?
Just pure luck (or was it?) , I was sniffing around the internet for a game me and a friend could play and have some fun. We wasn’t the biggest fans of CS as it gets a bit boring with ”a bomb has been planted” playing… I actually like the other one better when you rescue hostages. Have a plan somewhat to get this into Etlegacy for the mappers J.
Well back to topic, then I stumbled over a free(!) full(!) game and thought: ha sure.. But there it was and the journey began..