There will be lots of ET to follow next week when legends and community meets in Krefeld, Germany at TaKeTV venue from Friday all day to Sunday.
- Where? Take TV Venue in Krefeld
- When? From Friday, May 19th 10.00 CEST to Sunday, May 21st 20.00 CEST
- What? 6on6 tournament with 10 teams and 3on3 tournament with 12 teams
- Prizes? ~3.000 Euro
- Who? Tournament staff: Germany chosen, Germany stRay, Sweden Ekto, Netherlands Sebhes
- More information about the event
There will be ETTV and Livestreams: One community stream from onsite and Merlinator from his home.
Check https://www.gamestv.org/ for matches, for coverage go to http://teamoxid.de and http://www.crossfire.nu
If you decide to visit: There is no entrance fee and we welcome any visitor
PM Chosen on Splashdamage if u have any questions.
More info on Crossfire
Source: chosen on Splashdamage
This is the most up-to-date version of “Mountain Pass”, now available for download.
Created by Devils Right Hand
The Axis forces have hidden an enormous stash of gold and priceless artwork in old, abandoned mines, somewhere in the mountains. The Allies have been unable to locate this stash, however, Allied HQ received intel that secret documents, pertaining to the whereabouts of this stash, are located in a nearby mountain village.
The Allied squad must locate and infiltrate this village, steal the top secret documents, eliminate all Axis troops, steal a truck and make their escape back to Allied HQ.
Download the new map HERE – Botfiles included
More screenshots on Splatterladder
ACW-Final.zip – Bobot Version 6.1 (2017) Version Libraries Windows and Linux.
ACW is the biggest mod of all time, 65 maps western. 6 campaigns, download free ACW-Final.zip.
Unzip ACW-Final.zip. into the folder users/public, and a new folder ACW now. Open main, create a shortcut on et.exe and add parameters + exec server.cfg + set com_hunkmegs 512, example (“C:\Users\Public\ACW\et.exe” + exec server.cfg + set com_hunkmegs 512) and that’s all. Run the shortcut to play ACW.
Source: PAV – Splashdamage and BOBOT’s website.
Kemon has released the sources for map Dingenskirchen
The release is now two months old and we haven’t received any game
breaking bug or glitch reports. That is why we decided to release the sources of both versions now. Both versions have been built using NetRadiant, so it might be possible that you encounter problems when loading them into GtkRadiant. Click here for further information about that issue.
If you decide to work on another version of this map, we would be happy if you would drop us a line here to notify us. We strongly advise you against using the B1 source to build a new map upon. This version has severe flaws which have been fixed in B2.
Download B1 source HERE
Download B2 source HERE
Source: Splashdamage – Kemon
New map made by [UJE]Niek.
Axis objective map
Axis forces are planning an assasination on the Allied General in his Factory.
They have to get inside the guarded factory to get the special dagger
to assasinate The General in his bedroom.
To get to the factory they have to steal the tank first to gain acces to the Factory.
Then they have to steal a key to open the gates to the dagger and The Generals bedroom.
The allied forces have to stop the Axis and prevent assasination of the General.
Our next interview with a member from ET Legacy – team, Kemon.
“Enemy Territory: Legacy, an open source project that aims to create a fully compatible client and server for the popular online FPS game Wolfenstein: Enemy Territory – whose gameplay is still considered unmatched by many, despite its great age.”
Hi and thanks for having this interview, Kemon!
My pleasure. I have to admit, that I was pleasantly surprised by your interview request, but it’s always nice to see interest in our project.
How did you get involved with ET:Legacy?
To be completely honest I’m not entirely sure anymore, but I’ll try to recap it as best as I can. I started mapping sometime in 2009/2010. After that caught my interest, I somehow ended up with ET:Xreal and started to work on improving the standard maps for them. However, I was still at the beginning of my journey, so I was lacking the proper skills to support them, so I stopped. It must have been around 2013 when I first joined the #etlegacy IRC channel. I don’t really remember how it went from there, but I ended up starting to recreate the game textures to get away from the proprietary license on assets. From there it just kind of happened, I guess.
How is it going with ET:Legacy at the moment?
It may seem exaggerated, but in my opinion development and progress are in a fantastic place right now. I’m not sure whether you follow the development that closely, but the activity page on redmine is looking wonderful. Also, the tasks and features that are being worked on are very promising. I’m convinced that 2017 will be a good year for ET: Legacy.
Is there a lot of stuff to do?
Haha, well if there is one thing we have sufficiently, it’s work. On a more serious note though, all of the current and upcoming issues can be checked on our Roadmap. Simply judging by the raw number of tickets and not their required workload, the next release is currently around 70% ready. You might have heard that in February we hit ticket #1000, which is a rough indicator for the complete workload of this project. However, I think I speak for the whole team when saying that after all this time, the dedication for this project is still high.