News about upcoming release of RealRTCW 2.2.

WolfETPlayer released some information about the forthcoming RealRTCW 2.2 release.

This is what WolfETPlayer posted on MODDB.

New Feature – hand/foot skins

Thanks to Eugeny, we have new hand/foot skins in the RealRTCW 2.2. What does it mean? Well, BJ’s hands and foot appearance now depends on the map. For example on the Norway chapter you will have snow camouflage, while on the Dam chapter you will have dark camouflage for the night mission. This feauture is also implemented in the Trondheim trilogy.

 

New weapon textures

Also, I was able to get in touch with the professional texture artist. He is not from the mod community. Since he have a big experience in drawing textures on Unreal Engine 4 and Unity Engine, I asked him to improve some of the RealRTCW weapon textures. He is almost finished. And I want to show you some of his work:

More in-game screenshots will be uploaded later.

 

What’s the good news?

The good news is that RealRTCW 2.2 is going to be released in December. I’m not sure when exactly. It can be upcoming week, it can be end of December. Right now I’m testing the new version, trying to improve balance. With the new difficulty system you need to balance 4 .ai files not just one, so it’s taking some time.

What’s the bad news?

Unfortunately some of the promised content not gonna appear in RealRTCW 2.2. I’m talking about Scoped M1 Garand and P38. Why? Remember this weird bug with the dynamite icon in RealRTCW 2.1 (still persisting in 2.2)? Well, the thing is, RTCW have some weird weapon limits. So this bug appeared because I added too many weapons. When I added Scoped Garand and Revolver this bug “evolved” – Luger became two handed weapon for some reason, colt icon disappeared. So I decided to remove Scoped M1 Garand and keep the Revolver by removing Walther P38. Not sure if I’m gonna be able to resolve this issue.

Addons

Also the new difficulty system was successfully implemented in custom addons. RealRTCW 2.2 will be released along with the Trondheim Trilogy, Project51 and Pharaoh’s Curse. Stalingrad, Time Gate, Capuzzo and Hidden Wolf will be updated.

 

MOTY 2017

If you want to show your support vote for RealRTCW! I know it is not possible for me to win this, but getting into the Top100 would be enough for me. Thanks in advance! You can vote right HERE

 

Source: WolfETPlayer on MODDB

 

RealRTCW 2.2 Update

WolfETPlayer has released some more info about the status for the upcoming RealRTCW update.

New Shotgun

Thanks to the ryven from Splash Damage forums, RealRTCW 2.2 shotgun will have unique reloading mechanic ported straight from the Jaymod for Wolfenstein Enemy Territory. BJ will now reload one shell at the time, and will be able to interrupt reloading. Also shotgun will have the new model, ported from Jaymod as well. You can see results on this video:

New FG-42

You probably already saw the model I was able to port from original Call of Duty. Looking pretty good so far. And if it will not ruin the balance, I will keep it in full auto mode.

New eject brass effect

I was able to port this new effect from the Enemy Territory source code as well. The vectors of flying shells was changed. You can also hear the noise of the falling shells. It depends on the surface: wood,stone, etc.

Overhauled difficulty system

Balance and difficulty was always something I was trying to improve while WolfETPlayer was creating this mod. Unfortunately vanilla RTCW difficulty system is not very flexible. Generally it only affects ammount of health/ammo you pickup from the various sources.

Also many people were claiming that RealRTCW is too difficult. And partially it’s true. RealRTCW has some very unfair difficulty spikes (church, trainyard levels for example). So he decided to domething about this situation.

I) Max health value now depends on difficulty level:

  1. Easy = 100
  2. Medium = 100
  3. Hard = 75
  4. Death Incarnate = 50

II) Same goes for the max ammo capacity(9mm for example):

  1. Easy = 400
  2. Medium = 300
  3. Hard = 200
  4. Death Incarnate = 180

III)Separate .ai files for the different difficulty levels.

Now, enemies accuracy, aim skill, reaction time, and health will depend on the difficulty level you choose. Same goes for the player loadout on the start of the chapter.

IV)Separate AI/player weapon damage ported to iortcw from 1.42d.

This will allow to reduce for example K98k damage coming from AI from 35 to 20, while keeping the player damage at 35.

Basically this new difficulty system allows me to satisfy both new and experienced players. New players can choose easy/medium difficulty levels and simply enjoy the game without being killed by every soldier, while veteran players can take the challenge and play on the Death Incarnate. The new difficulty system will apply to the custom maps as well.

Source: RealRTCW on MODDB – WolfETPlayer

RealRTCW – Reinforcements on the way!

 

 

-WolfETPlayer has released some news about upcoming content.

This is what he had to say:

It’s been almost 5 months since the release of RealRTCW 2.1. I recieved a lot of valuable feedback since then. This will help me to further improve and expand RealRTCW. Now, let’s talk about upcoming content.

Custom maps

Trondheim and Project 51 addons are still on their way. But list of the upcoming RealRTCW adapted custom maps has expanded:

  1. Operation Trondheim trilogy (WIP)
  2. Project 51 (WIP)
  3. Alone at War
  4. Arkot map pack
  5. Ghosts of War
  6. Hindenburg
  7. Pharao’s Curse

And more…

For now I decided to concentrate on this maps. You can expect new weapons, rebalanced AI, improved UI and sounds.

Arsenal is expanding!

I decided to improve the behaviour of the old weapons and add completely new ones.

There is no allied sniper rifle in RealRTCW, except top secret snooper rifle.

Now we have one – Scoped M1 Garand is coming! Scope thing is working just like with mauser – you need to pick up scoped rifle to attach scope to the rifle.

As you may know, sniper always need a reliable secondary weapon to defend himself in the close range. Now you have a Revolver – a slow but powerful pistol with 6 rounds.

You can watch gameplay with new weapons below.

Sadly, this is all, that I can tell you for now. Currently I’m experimenting with the various weapons, trying to make every single one of them unique and fun to use. Also there is a couple of new features, which I’m not ready to talk about. So you can expect more in the future articles!

WHEN?

The new version of RealRTCW will be released this year, along with the Trondheim trilogy and Project 51. No release date for other maps.

Cheers!

-WolfETPlayer

Source: WolfETPlayer – MODDB

 

New RealRTCW Realism Mod Addon Released – RealHiddenWolf!

WolfETPlayer has released yet another addon for his Rtcw SP mod called RealRTCW Realism Mod! This time, it’s the Rtcw SP levelpack called Hidden Wolf, which has been modified for RealRTCW 2.1. The changes to the levelpack include the addition of new weapons as well as rebalanced AI. You can download the addon below.

HOW TO INSTALL

1)Make sure you have RealRTCW 2.1 installed.

2)Unzip RealHiddenWolf folder in your RTCW root directory

3)Launch RealRTCW 2.1

4)Click on mods and select RealHiddenWolf

5)Enjoy!

Includes:

    • New weapons
    • Rebalanced AI

Hidden Wolf

Source: Ronboy Productions

 

 

 

New RealRTCW Realism Mod Addon Released – Easy AI Pack for RealRTCW 2.1!

WolfETPlayer has released another addon for his remarkable mod called RealRTCW Realism Mod! This addon is called Easy AI Pack, which is intended to be used for RealRTCW 2.1.

The name says it all; this addon makes the AI less accurate and increases their reaction time. However, the mod will still have a higher difficulty level than the vanilla game, so don’t think of this addon as a “dumbed down” version of RealRTCW. The download link is below.
RealRTCW 2.1 Easy AI Pack

Source: Ronboy Productions

 

New Hotfix Released for RealRTCW 2.1 – Proper Vsync Support Added!

WolfETPlayer has released a hotfix for his RTCW SP mod called RealRTCW Realism Mod Version 2.1! This hotfix adds proper vsync (r_swapinterval) support for the mod, which gives players an opportunity to increase the game’s FPS further and add more smoothness to the gameplay. You can download the hotfix below.

Download

Source: Ronboy Productions

RealRTCW 2.1 Released!

2.1 version finally arrived with the 3 addons on board!

This was a long road but overhauled version of RealRTCW has arrived!

The main changes are:

  • ioRTCW engine (widescreen support,better sounds etc.)
  • New weapons. New models for the old weapons
  • Total sound overhaul
  • Custom maps support
  • Balance changes and more! Check out readme for the full changelog

What are you waiting for?

Download:

RealRTCW 2.1

RealRTCW 2.1 HD Textures Pack

Also you can download 3 addons reworked for the RealRTCW: Stalingrad, Capuzzo and Time gate. Visit the ADDONS section to download them.

What can you expect next? I will continue to work on the Trondheim Trilogy and the Project 51 addons. They will be released later this year.

Source: WolfETPlayer – Moddb